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Aisling Mhic Muiris Token
Aisling Mhic Muiris
Gender: Female
Age: Ageless
Height: 5' 3"
Weight: 115 lbs
Hair Color: Red, with hints of flame.
Eye Color: Green
Species: Seelie Fae (Nymph)

Aisling ("Call me Ash") Mhic Muiris is an ambassador sent to the rebels by the Queen of the Fae Court*; her loyalty is there, and her goals (while they align with those of the Resistance) aren't necessarily 100% in line with the rebels. She's a trained war leader (though, ever humble, the first to admit that she's no great general) and a consummate diplomat (like any Nymph, she cheats) who is all to happy to help the plucky humans take on the orcs who've taken all the fun out of the world. Aisling rarely takes anything seriously and it's all too easy to dismiss her as an easily-distracted fop - a mistake her enemies rarely get the chance to make twice.

Ash is the opposite of imposing: at a diminutive five-foot-three, nobody will mistake her for a mighty warrior. Fortunately, very few people who speak to her for more than a few minutes have any cause to want to fight her: like all Nymphs, she's stunningly attractive, marvelously persuasive, and relentlessly cheerful - right up until someone crosses a line and her temper flares like a summer wildfire.

*("What Fae Court?" The one that sent her. They're mysterious and otherworldly, and the Queen has had enough of this Dark Lord business - wait, what do you mean it's been five hundred years? Sorry we're late, then... Alternately, she could be lying through her teeth about all of it, and just be some wood nymph running a con. Who could tell? Her lack of bodyguards, fine clothes, signet rings, or documents attesting to her authority make Finbar Gullvan think she's running a con, but he acknowledges that she's an effective speaker and leader regardless.)

Attributes [75]
ST 12 [10]
DX 11 [20]
IQ 11 [15]
HT 12 [10] (Includes +1 from 'Extra HT')
Hit Points 12
Will 11 [10]
Perception 11 [10]
Fatigue Points 12
Basic Lift 29
Damage 1d-1/1d+1
Basic Speed 5.5
Basic Move 5
Ground Move 5
Advantages [150]
Alternate Identity (Legal; Orcish Spy) [5]
Born War-Leader 4 [20]
Cat Burglar 2 [10]
Empathy [15]
Flexibility [5]
Gifted Commander (Cunning) [5]
Gifted Commander (Impetuous) [5]
Gifted Commander (Infantry Commander) [5]
Luck [15]
Nymph [20]
Appearance (Transcendent; Universal, +25%) [25]
Charisma 5 [25]
Extra HT 1 (Affects HT, +0%) [10]
Faerie Mana Dependency [-25]
Code of Honor (Forest Protector) [-10]
Intolerance: Anyone involved in woodcutting, charcoal burning, etc. [-5]
Rapier Wit [5]
Smooth Operator 2 [30]
Voice [10]
Perks [3]
Never Forgets a Face [1]
Outnumbered but not Outmatched [1]
Sexy Feints [1]
Disadvantages [-35]
Sense of Duty (Large Group; Fae Court) [-10]
Trickster (12 or less, *1) [-15]
Vulnerability (Rare; Meteoric Iron) [-10]
Quirks [-5]
Broad-Minded [-1]
Expensive Tastes [-1]
Flirtatious [-1]
Hates Using Iron [-1]
Hedonist [-1]
Skills [102]
Acrobatics DX/H - DX+2 13 [4]%
Acting IQ/A - IQ+2 13 [2]*
Area Knowledge (Hanist) IQ/E - IQ+1 12 [2]
Brawling DX/E - DX+1 12 [2]
Climbing DX/A - DX+2 16 [2]%#
Detect Lies Per/H - Per+3 16 [4]*
Diplomacy IQ/H - IQ+5 16 [8]*†^
Disguise (Humanoid) IQ/A - IQ+0 11 [2]
Escape DX/H - DX+1 15 [2]%#
Fast-Talk IQ/A - IQ+4 15 [2]*†^
Hiking HT/A - HT-1 11 [1]
Holdout IQ/A - IQ+0 11 [2]
Intelligence Analysis IQ/H - IQ+4 15 [4]‡
Intimidation Will/A - Will+2 13 [2]*^
Knife DX/E - DX+1 12 [2]
Leadership IQ/A - IQ+12 23 [4]*†‡
Lockpicking IQ/A - IQ+1 12 [1]%
Observation Per/A - Per+0 11 [2]
Psychology (Orcish) IQ/H - IQ-1 10 [2]
Public Speaking IQ/A - IQ+9 20 [2]*†^
Sex Appeal (Humanoid) HT/A - HT+10 22 [4]*†^~
Soldier IQ/A - IQ-1 10 [1]
Staff DX/A - DX+7 18 [28]
Stealth DX/A - DX+3 14 [4]%
Strategy (Land) IQ/H - IQ+4 15 [4]‡
Swimming HT/E - HT 12 [1]
Tactics IQ/H - IQ+3 14 [2]‡
Throwing DX/A - DX+1 12 [4]
Traps IQ/A - IQ+1 12 [1]%
Wrestling DX/A - DX-1 10 [1]
* Includes +2 from 'Smooth Operator'
† Includes +5 from 'Charisma', either at all times (Leadership, Public Speaking) or for Reaction Rolls (Diplomacy, Fast-Talk, Intimidaiton, Sex Appeal, Savoir-Faire, Streetwise)
^ Includes +2 from 'Voice'
‡ Includes +4 from 'Born War-Leader
~ Includes +5 from 'Appearance'
% Includes +2 from 'Cat Burglar'
  1. Includes +3 from 'Flexibility'
! Includes +3 from 'Empathy'
Techniques [4]
Feint (Sex Appeal) @ Skill+4 26 [2]
Targeted Attack (Staff Swing/Knee) @ Skill-2 16 [2]
Points Summary
Attributes/Secondary Characteristics [75]
Advantages/Perks/TL/Languages/Cultural Familiarities [153]
Disadvantages/Quirks [-40]
Skills/Techniques/Spells [106]
Unspent [0]
= Total [294]
Deed CP & Enchantments (Spent/Earned)
Weapon: 14/14
Armor: 0/13
Choice: 29/42
Enchantments
Aisling's Mystery Stick [26]: Balanced Quarterstaff enchanted with Obscure Vision 3 (Extended, Infravision, +20%; Defensive, +50%; Stealthy, +100%; Selective Area, +20%; Costs 1 FP -5%) [16] and Extra Staff Skill 2 [8]. When activated, any attempts to see the user and anyone they designate within 2 yards using normal vision or infravision are at -3; there is no resistance roll. Even if someone does manage to see affected subjects, subtract 3 from any attack roll against you that relies on vision to hit.
Aisling's Mood Ring [17]: Filigreed silver ring with Perfume [1], Sartorial Integrity [1], and Telecommunication (Telesend; Vague, -50%) [15] - gives +1 to reactions when smell is a factor and allows the user to send emotional impressions to others by concentrating; it also keeps their clothing and armor clean
Equipment
Armor (worn)
Fine DR 3 Mail Torso/Abdomen/Arms, Concealed +3: $5200, 7.68 lbs
Fine DR 3 Mail Pelvis/Legs, Concealed +3: $5200, 7.68 lbs
Fine DR 2 Quality Leather Boots: $86.40, 1.05 lbs
Fine DR 2 Quality Leather Gloves: $28,80, 0.3528 lbs
Fine DR 2 Quality Leather Hood (Neck/Skull): $129.60, 1.5876 lbs
Backpack, Small
Blanket
Canteen
Water, 1 qt.
Luxury Travel Kit (LT36)
Tent, 1-Man
Pouch
Personal Basics
Weapons
Quarterstaff - $10, 4 lbs
Staff Swing-16: 1d+3 cr, Reach 1,2, Parry-12
Staff Thrust-16: 1d+1 cr, Reach 1,2, Parry-12
Bolas, Stone (3) - $60, 6 lbs
Bola Throw-12: 1d-2 cr, Acc 0, Range 36, RoF 1, Shots T(1). Entangles for 1d-1 CP on the location hit.
Loadouts & Encumbrance
Combat Load (Armor, Weapons & Personal Gear): 23.35 lbs, No Encumbrance (Move 5, Dodge 8)

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