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Ariana Rees Token
Ariana Rees
Gender: Female
Age: 29
Height: 6'
Weight: 220 lbs
Hair Color: Blond
Eye Color: Blue
Species: Human

Ariana was one of those artisans who got a pass on the laws against humans touching metal, because the orcs were particularly lazy about maintaining their gear. A thoughtful, meditative sort (despite being built like a mountain of muscle), long hours reflecting on the simple joy of crafting forged a tenuous (and mostly unconscious) connection with the long-forgotten forge-god Völundr. She had no qualms about putting herself at risk to help others, frequently leveraging her position of favor to get better treatment for her fellows and taking it very personally when she failed to aid them. Recruiting her to the Resistance was practically inevitable, and she helped kick off the first ambush in early 508 ANI.

In May 508, Ariana began serving on the Ruling Council as Regina Sacrorum, head of the priesthoods. In June of 508, she forged an axe that she named 'Völundr's Word', which could summon various servitors of the forge-god to her aid. Much of her time between June and October 508 was spent on the road with the Liberation's armies, where she serves primarily as an administrator and coordinator for the vast logistics network that sprawls across Hanist and half of Zerniless.

Attributes [160]
ST 16 [30]
DX 12 [40]
IQ 12 [30]
HT 13 [30]
Hit Points 16
Will 12 [20]
Perception 11 [10]
Fatigue Points 13
Basic Lift 51
Damage 1d+1/2d-1
Basic Speed 6.25
Basic Move 6
Ground Move 6
Advantages [156]
Artificer 2 [10]
Close to Heaven 1 [5]
Combat Reflexes [15]
Destiny (Great) [15]
Divine Favor 9 [55]
Learned Prayer: Confidence [3]
Learned Prayer: Divine Forging [7]
Learned Prayer: Divine Might [9]
Learned Prayer: Fireproof [4]
Learned Prayer: Flesh Wounds [3]
Learned Prayer: Forge-God's Wrath 2 [10]
Learned Prayer: Holy Touch [2]
Learned Prayer: Lay on Hands [8]
Fit [5]
Lifting ST 5 [5]
Perks [9]
Combat Rider Training [1]
Craft Secrets (Armor Fluting) [1]
Craft Secret (Hardened Steel) [1]
Craft Secret (Orichalcum Working) [1]
Improvised Weapons: Forge Tools [1]
Penetrating Voice [1]
Shield-Wall Training [1]
Signature Gear: Liberator (Blacksmith's Hammer) [1]
Weapon Bond: Liberator [1]
Disadvantages [-40]
Guilt Complex [-5]
Pacifism (Cannot Harm Innocents) [-10]
Pact Vow (Always speak the blunt truth) [-5]
Selfless (12 or less) [-5]
Sense of Duty (Large Group: Liberated People) [-10]
Trademark (Simple; Maker's Mark) [-5]
Quirks [-5]
Attentive [-1]
Bulky Frame [-1]
Determined [-1]
Distinctive Feature (burn scars covering left arm) [-1]
Serious [-1]
Skills [83]
Administration IQ/A - IQ 12 [2]
Area Knowledge (Engenstut County) IQ/E - IQ 12 [1]
Armoury/TL4 (Body Armor) IQ/A - IQ+6 18 [4]†
Armoury/TL4 (Melee Weapons) IQ/A - IQ+5 17 [2]†
Armoury/TL4 (Missile Weapons) IQ/A - IQ+5 17 [2]†
Axe/Mace DX/A - DX+8 19 [28]
Brawling DX/E - DX+1 13 [2]
Diplomacy IQ/H - IQ-2 10 [1]
Engineer/TL4 (Artillery) IQ/H - IQ+3 15 [1]†
Engineer/TL4 (Combat) IQ/H - IQ+3 15 [1]†
First Aid/TL4 (Human) IQ/E - IQ 12 [1]
Hiking HT/A - HT-1 12 [1]
Leadership IQ/A - IQ-1 11 [1]
Lifting HT/A - HT-1 12 [1]
Meditation Will/H - Will-1 [1]*
Public Speaking (Oratory) IQ/E - IQ+2 14 [4]
Religious Ritual (Völundr) IQ/H - IQ-1 11 [1]*
Riding (Giant Birds) DX/A - DX+0 12 [2]
Shield (Shield) DX/E - DX+5 17 [16]
Stealth DX/A - DX+1 13 [4]
Theology (Völundr) IQ/H - IQ-1 11 [1]*
Throwing DX/A - DX+1 13 [4]
* Includes +1 from 'Close to Heaven'.
† Includes +5 from 'Artificer'.
Techniques [10]
Armor Tailoring (Armoury/Body Armor) @ Skill-3 15 [2]
Armor Fluting (Armoury/Body Armor) @ Skill-3 15 [2]
Forced March (Administration) @ Skill+4 [2]
Hardened Steel Crafting (Armoury/Body Armor) @ Skill-4 14 [2]
Master Weaponsmith (Armoury/Melee Weapons) @ Skill-4 13 [1]
Weapon Balance (Armoury/Melee Weapons) @ Skill-4 13 [1]
Points Summary
Attributes/Secondary Characteristics [160]
Advantages/Perks/TL/Languages/Cultural Familiarities [165]
Disadvantages/Quirks [-45]
Skills/Techniques/Spells [93]
Unspent [0]
= Total [373]
Deed CP & Enchantments (Spent/Earned)
Weapon: 0/35
Armor: 10/33
Choice: 30/88
Enchantments:
Völundr's Word [0]: A Very Fine, Balanced, Silver-Coated Axe with Pick (2d+3 cut, 2d+2 imp in Ariana's hands), made of polished silver-coated steel and decorated with bronze rings along the haft.
Völundr's Bulwark [0]: A Balanced Heavy Large Steel Shield; 15 lbs, DB 3, Cover DR 9, HP 26. A solid rectangle of black, unpolished steel featuring Völundr's holy symbol carved into the boss and an etched design of flames over its face.
Völundr's Spark Ultra-Heavy Harness [0]: A perfectly-crafted and fitted suit of blackened steel heavy plate armor with Völundr's symbol carved into the pauldrons that provides full-body DR 11 (7 on joints) with 4/6 face protection.
Self (Body) [10 Armor, 30 Choice]: Some of Ariana's enchantments infuse her own body, granting her incredible strength, skill with craftwork, and unbreakable bones.
Lifting ST +10 [10]
Injury Tolerance: Unbreakable Bones [10]
Injury Tolerance: No Vitals [5]
Artificer 3 [15]
Equipment
Armor
Very Fine Plate Suit (DR 11 or 7) - $106000*, 56.97 lbs
DR 11 Steel Plate Chest, Abdomen, Upper Arms, Forearms, Thighs, Shins, Feet w/reinforced vitals.
DR 7 Steel Plate Pelvis, Shoulders, Elbows, Hands, Knees, Neck
DR 11 Steel Plate Skull, 4/6 face (cheeks, jaw, brow, nasal)
Völundr's Bulwark (Balanced Heavy Large Steel Shield) - 3 lbs, DB 3, DR 4, HP 26, Cover DR 9
3 Potion Belts
Healing Potion (2d+4 HP) x4
Alchemical Antidote
Earth Resistance Potion x2
Universal Antidote
Cold Resistance Potion x2
Alchemical Fire x4
Alchemical Flare x4
Glow Vial x4
Backpack
Blanket
First Aid Kit
Rations x21
3/4" Rope (20 Yards)
Tent, 2-Man
Pouch
Personal Basics
Sack
Canteen
1 qt water
Ordinary Clothes
*Purchased as $5665 of materials for a suit of DR 11 or 7 plate armor ($7080, 81 lbs) and then tailored with a critical success via Spark of the Forge to Very Fine.
Weapons
Völundr's Word - 4.5 lbs
Axe Swing-20: 2d+3 cut, Reach 1, Parry 0U (3d+3 cut with Divine Might)
Pick Swing-20: 2d+2 imp, Reach 1, Parry 0U (3d+2 imp with Divine Might; becomes stuck)
Shield Bash-17: 1d+1 cr, Reach 1 (2d+1 cr with Divine Might)
Loadouts & Encumbrance
Travel Load (All equipment): 145 lbs, Light Encumbrance (Move 4, Dodge 9)
Combat Load (Armor, Weapons, Shield, Personal Gear): 95.5 lbs, Light Encumbrance (Move 4, Dodge 9)
Damage Resistance
Arm DR 7 on 1-3; Leg DR 7 on 1; Face DR 0 on 1-2; Pelvis, Hands, Neck DR 7; DR 22 Vitals. DR is otherwise 11 (+2 for the skull).

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