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Name: Attivi Valar
Player: Emily Smirle
Race: Human

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Attivi Valar
Gender: Male
Age: 45
Height: 5'4"
Weight: 180 lbs lbs
Hair Color: Dirty Blond
Eye Color: Very Blue
Species: Human

Attributes [130]Edit

ST 11 [5] Hit Points 11 [0]
DX 11 [20] Will 13 [30]
IQ 13 [45] Perception 11 [10]
HT 12 [20] Fatigue Points 12 [0]
Basic Move 5 [0] Basic Speed 5.75 [0]
thr 1d-1 sw 1d
Consciousness Check 15 [0] Death Check 14 [0]
Bonuses: +3 from 'Hard to Subdue'; Bonuses: +2 from 'Hard to Kill';
Broad Jump 7ft [0] High Jump 20in [0]
Encumbrance
Name Unenc. Light Medium Heavy Xtra Heavy
Carry (lbs) 24 48 72 144 240
Dodge 8 7 6 5 4
Ground Move 5 4 3 2 1
Water Move 1 1 1 1 1

Cultural BackgroundEdit

TL: 3
Languages: Common.

Reaction ModifiersEdit

Reaction: 0/0 Conditionals: +1 from 'Compulsive Carousing' when from like-minded extroverts, -1 from 'Compulsive Carousing' when from sober-minded citizens (upto -4).

Advantages [184]Edit

_Deed Points [0]

_Armor Deed Enchantments [27]
Hard to Kill 2 (2) [4]
Hard to Subdue 3 (3) [6]
Obscure 3 (Clouded Vision; 3; Area Effect (4 yd) 4 yd, +50%; Extended, Infravision (+1) +1, +20%; Glamour (Will-4) Will-4, -10%; Selective Effect, +20%; Sorcery, -15%; Stealthy, +100%) [16]
Self-Cleaning Armor [1]
_Weapon Deed Enchantments [39]
Affliction 1 (Forget 34 pts.; 1; Accessibility, Language Based (+1) +1, -10%; Alternative Attack, *1/5; Disadvantage, Partial Amnesia (+10) +10, +10%; Extended Duration (x1000) x1000, +120%; Fixed Duration, +0%; Malediction (Uses Speed/Range Table) Uses Speed/Range Table, +150%; Sense-Based, with Malediction (One sense) One sense, -20%; Sorcery, -15%) [7] Bonuses: +1 skillscore from 'Sorcery Talent', +5 skillscore from 'Sorcery Talent';
Burning Attack 2 (Spontaneous Combustion; 30 pts; 2; Alternative Attack, *1/5; Damage Modifier: Incendiary (+1) +1, +10%; Malediction (Uses Speed/Range Table) Uses Speed/Range Table, +150%; Partial Dice (+1) +1, +2; Sorcery, -15%) [6] Bonuses: +1 skillscore from 'Sorcery Talent', +5 skillscore from 'Sorcery Talent';
Modified ST-Based Damage 1 (Mind Sword; 7pt; 1; Affects Insubstantial, +20%; Armor Divisor (+50%; Accessibility, Only against creatures with minds, +2, -20%) (2) 2, +40%; Base Points, -11; Partial Dice, +6) [7]
Modular Abilities (Area Power; Focus Limited: Specialized to add Selective Area and Area Effect, -15%; Level (+1) +1, +70; Limited Use (1/day) 1/day, -40%; Trait Limited: Affliction, -50%) [14]
Sorcery Talent 1 (1; Gives bonus to Affliction, Innate Attack, +0%) [5]

Charisma 2 (2) [10]
Danger Sense [15]
Destiny Point 3 (3) [15]
Night Vision 3 (3) [3]
Sorcery [97]

Affliction 1 (Armour; 1; Advantage, Armor (+3) +3, +330%; Fixed Duration, +0%; Melee Attack: Cannot Parry, -5%; Melee Attack: Reach C, -30%; Sorcery, -15%) [38] Bonuses: +1 skillscore from 'Sorcery Talent', +5 skillscore from 'Sorcery Talent';
Affliction 1 (Iron Mind; 1; Advantage, Iron Mind (+4) +4, +320%; Fixed Duration, +0%; Melee Attack: Cannot Parry, -5%; Melee Attack: Reach C, -30%; Sorcery, -15%) [37] Bonuses: +1 skillscore from 'Sorcery Talent', +5 skillscore from 'Sorcery Talent';
Affliction 1 (Mind-Shape; 1; Advantage, Mind Shape, +200%; Extended Duration (x10) x10, +40%; Fixed Duration, +0%; Melee Attack: Cannot Parry, -5%; Melee Attack: Reach C, -30%; Sorcery, -15%) [29] Bonuses: +1 skillscore from 'Sorcery Talent', +5 skillscore from 'Sorcery Talent';
Affliction 1 (Sleep 39 pts; 1; Extended Duration (x10) x10, +40%; Fixed Duration, +0%; Incapacitation: Sleep, +150%; Limited Use (1/day) 1/day, -40%; Malediction (Uses Speed/Range Table) Uses Speed/Range Table, +150%; Sorcery, -15%) [39] Bonuses: +1 skillscore from 'Sorcery Talent', +5 skillscore from 'Sorcery Talent';
Affliction 1 (Stun; 1; Incapacitation: Daze (+50%; Secondary, *1/5), +10%; Malediction (Uses Speed/Range Table) Uses Speed/Range Table, +150%; Sorcery, -15%) [25] Bonuses: +1 skillscore from 'Sorcery Talent', +5 skillscore from 'Sorcery Talent';
Iron Arm [12]
Enhanced Parry 3 (Bare Hands; 3; Accessibility, Striker Only (+2) +2, -20%; Magical, Sorcery, -10%) [11]
Striker Iron Arm (Crushing; Iron Arm; Cannot Attack, -80%; Limb, Arm, -20%; Magical, Sorcery, -10%) [1]
Sorcerous Empowerment 5 (Protection, Fire, Mind Control, Communication; 5; Limited Colleges (4 colleges) 4 colleges, -10%) [54]
Strategic Communication [22]

Sorcery Improvised Spellbook (_Free, *0) [0]

Burning Attack 1 (Ignite 5 pts; 1; Damage Limitation: No Wounding 0, +0%; Damage Modifier: Incendiary, +10%; Melee Attack: Cannot Parry, -5%; Melee Attack: Reach C, -30%; Partial Dice (+4) +4, +6; Partial Dice, Does only 1 pt, *0.25; Sorcery, -15%) [0] Bonuses: +1 skillscore from 'Sorcery Talent', +5 skillscore from 'Sorcery Talent';
Mind Control (Command; 23 pts; Fixed Duration, +0%; Reduced Duration, 1/180, -40%; Reflexive, +40%; Sorcery, -15%; Suggestion, -40%) [0] Bonuses: +1 skillscore from 'Sorcery Talent', +5 skillscore from 'Sorcery Talent';
Mind Control (Suggestion; 23 pts; Sorcery, -15%; Suggestion, -40%) [0] Bonuses: +1 skillscore from 'Sorcery Talent', +5 skillscore from 'Sorcery Talent';

Sorcery Talent 5 (5; Gives bonus to Affliction, Innate Attack, +0%) [25]
Talker 3 (3) [15]
Telecommunication (Magical Radio 4pts; Reduced Range (x1/10) x1/10, -30%; Requires Concentrate, -15%; Sorcery, -15%) [4]


Perks [1]Edit

Combat Riding Training [1]

Disadvantages [-45]Edit

Code of Honor (Xia) [-10]
Compulsive Carousing (You resist on a roll of 12 or less, quite often, *1) [-5]
Curious (You resist on a roll of 12 or less, quite often, *1) [-5]
Dread 1 yard (Mirrors; 1 yard; Rarity: Occasional, *1) [-10]
Intolerance One group (Orcs; One group) [-5]
Light Sleeper [-5]
Selfless (You resist on a roll of 12 or less, quite often, *1) [-5]

Quirks [-5]Edit

Congenial [-1]
Distinctive Feature (Giant beard) [-1]
Dorky [-1]
Packrat (But I might *need* that later!) [-1]
Verbal Tic (Curses with elaborate oaths) [-1]

Skills [69]Edit

Name Type Relative Level Points
Acrobatics DX/H DX-6 5 0
Acting IQ/A IQ-1 12 1
Alchemy/TL3 IQ/VH IQ-1 12 4
Armoury/TL3 (Any) IQ/A IQ-5 8 0
Body Language (Human) Per/A Per-1 10 1
Body Sense DX/H DX-6 5 0
Brawling DX/E DX+1 12 2
Broadsword DX/A DX+3 14 12
Camouflage IQ/E IQ-4 9 0
Carousing HT/E HT-4 8 0
Climbing DX/A DX-1 10 1
Crossbow DX/E DX+2 13 4
Detect Lies Per/H Per+2 13 2
Bonuses: +3 from 'Talker'
Diagnosis/TL3 (Human) IQ/H IQ-6 7 0
Diplomacy IQ/H IQ+2 15 2
Bonuses: +3 from 'Talker'
Conditionals: +2 from 'Charisma' when making Influence rolls
Dropping DX/A DX-1 10 1
Escape DX/H DX-6 5 0
Fast-Talk IQ/A IQ+3 16 2
Bonuses: +3 from 'Talker'
Conditionals: +2 from 'Charisma' when making Influence rolls
First Aid/TL3 (Human) IQ/E IQ+1 14 2
Holdout IQ/A IQ-1 12 1
Interrogation IQ/A IQ-1 12 1
Intimidation Will/A Will-1 12 1
Conditionals: +2 from 'Charisma' when making Influence rolls
Knife DX/E DX-4 7 0
Leadership IQ/A IQ+2 15 2
Bonuses: +2 from 'Charisma'
Lockpicking/TL3 IQ/A IQ-5 8 0
Meditation Will/H Will-2 11 1
Merchant IQ/A IQ-5 8 0
Observation Per/A Per-1 10 1
Occultism IQ/A IQ+0 13 2
Conditionals: +1 from 'Sorcery Talent' when Sorcery is involved, +5 from 'Sorcery Talent' when Sorcery is involved
Physician/TL3 (Human) IQ/H IQ-7 6 0
Psychology (Applied) IQ/H IQ+2 15 2
Bonuses: +3 from 'Talker'
Public Speaking IQ/A IQ+3 16 4
Bonuses: +2 from 'Charisma'
Research/TL3 IQ/A IQ-1 12 1
Riding (Equines) DX/A DX-1 10 1
Running HT/A HT-5 7 0
Scrounging Per/E Per-4 7 0
Shield (Buckler) DX/E DX+3 14 8
Soldier/TL3 IQ/A IQ-1 12 1
Stealth DX/A DX+1 12 4
Strategy (Land) IQ/H IQ-6 7 0
Streetwise IQ/A IQ-1 12 1
Conditionals: +2 from 'Charisma' when making Influence rolls
Survival (Woodlands) Per/A Per-5 6 0
Swimming HT/E HT-4 8 0
Thaumatology IQ/VH IQ-2 11 2
Conditionals: +1 from 'Sorcery Talent' when Sorcery is involved, +5 from 'Sorcery Talent' when Sorcery is involved
Throwing DX/A DX-1 10 1
Tracking Per/A Per-1 10 1
Traps/TL3 IQ/A IQ-5 8 0

Metatraits [0]Edit

Equipment [$86,762.00]Edit

Backpack, Small 25 lbs $812.00

Blanket 4 lbs $20.00
Formal Wear (Status +0) 2 lbs $240.00
Lantern 2 lbs $20.00
Oil (per pint) 1 lbs $2.00
Ordinary Clothes (Status +0) 2 lbs, $120.00 ×2 = 4 lbs $240.00
Tent, 1-Man 5 lbs $50.00
Winter Clothes (Status +0) 4 lbs $180.00

Large Falchion (Equipment: Styling (+1) +1, +1 CF; Low-Tech Weapon Quality: Balanced, +4 CF; Low-Tech Weapon Quality: Very Fine, +19 CF) 4.5 lbs $15,625.00
Medium Shield, Light (Shield: Lantern Hook, +20; Weapon Quality: Fine, Balance, *5) 7.5 lbs $325.00
Potion Belt 1 4.5 lbs $0.00

Potion (Alchemical Antidote) 0.5 lbs $0.00
Potion (Fire Guard) 0.5 lbs $0.00
Potion (Healing) 0.5 lbs, $0.00 ×3 = 1.5 lbs $0.00
Potion (Lightning Guard) 0.5 lbs $0.00
Potion (Move Boost) 0.5 lbs $0.00

Pouch 2 lbs $175.00

Large Knife (Low-Tech Weapon Quality: Fine, +3 CF) 1 lbs $160.00
Personal Basics 1 lbs $5.00

Volundr's Spark Light Plate Harness (All; Armor DR (5) 5, *5; Armor Quality: Fluted, +4 CF; Armor Quality: Reinforced Vitals, *1.05; Armor Quality: Very Fine, +14 CF) 26.46 lbs $69,825.00

Total Weight: 69.96 lbs.


CombatEdit

Melee AttacksEdit

Name Damage Reach Skillscore Parry MinST LC
Affliction 1 (Armour; Advantage, Armor, +3, +330%; Fixed Duration, +0%; Cannot Parry, -5%; Melee Attack: Reach C, -30%; Sorcery, -15%) HT±0 aff C 18 No N/A
Affliction 1 (Iron Mind; Advantage, Iron Mind, +4, +320%; Fixed Duration, +0%; Cannot Parry, -5%; Melee Attack: Reach C, -30%; Sorcery, -15%) HT±0 aff C 17 No N/A
Affliction 1 (Mind-Shape; Advantage, Mind Shape, +200%; Extended Duration, x10, +40%; Fixed Duration, +0%; Cannot Parry, -5%; Melee Attack: Reach C, -30%; Sorcery, -15%) HT±0 aff C 18 No N/A
Brawling
Punch 1d-2 cr C 12 9 N/A
Bite 1d-2 cr C 12 No N/A
Kick 1d-1 cr C,1 10 No N/A
Burning Attack 1 (Ignite 5 pts; No Wounding, +0%; Incendiary, +10%; Cannot Parry, -5%; Melee Attack: Reach C, -30%; Partial Dice, +4, +6; Partial Dice, Does only 1 pt, *0.25; Sorcery, -15%) +5 bu nw inc C 12 No N/A
Large Falchion
Swing 1d+4 cut 1 15 10U 11 4
Thrust 1d imp 1 15 10U 11 4
Large Knife
Swing 1d-1 cut C, 1 7 5 6 4
Thrust 1d imp C 7 5 6 4
[1]
Medium Shield, Light
Bash 1d-1 cr 1 13 No N/A
Rush slam+2 cr 1 13 No N/A
Striker (Iron Arm; Crushing; Cannot Attack, -80%; Limb, Arm, -20%; Magical, Sorcery, -10%) 1d cr C 12 9 N/A

Ranged AttacksEdit

Name Damage Acc ½ Dam Max ROF Shots Skillscore MinST Bulk Rcl LC
Affliction 1 (Forget 34 pts.; Accessibility, Language Based, +1, -10%; Alternative Attack, *1/5; Disadvantage, Partial Amnesia, +10, +10%; Extended Duration, x1000, +120%; Fixed Duration, +0%; Malediction, Uses Speed/Range Table, +150%; Sense-Based, with Malediction, One sense, -20%; Sorcery, -15%)
Primary HT±0 aff mal Speed/Range 19 N/A
Affliction 1 (Sleep 39 pts; Extended Duration, x10, +40%; Fixed Duration, +0%; Sleep, +150%; Limited Use, 1/day, -40%; Malediction, Uses Speed/Range Table, +150%; Sorcery, -15%)
Primary HT±0 aff mal Speed/Range 0 19 N/A
Affliction 1 (Stun; Daze (+50%; Secondary, *1/5), +10%; Malediction, Uses Speed/Range Table, +150%; Sorcery, -15%)
Primary HT±0 aff mal Speed/Range 19 N/A
Burning Attack 2 (Spontaneous Combustion; 30 pts; Alternative Attack, *1/5; Incendiary, +1, +10%; Malediction, Uses Speed/Range Table, +150%; Partial Dice, +1, +2; Sorcery, -15%)
Primary 2d+1 bu inc 1 mal Speed/Range 19 N/A
Large Knife 1d imp 0 9 17 1 T(1) 7 6 - 4

Loadout: FightingEdit

Large Falchion (Equipment: Styling (+1) +1, +1 CF; Low-Tech Weapon Quality: Balanced, +4 CF; Low-Tech Weapon Quality: Very Fine, +19 CF) 4.5 lbs $15,625.00
Medium Shield, Light (Shield: Lantern Hook, +20; Weapon Quality: Fine, Balance, *5) 7.5 lbs $325.00
Pouch 2 lbs $175.00
Volundr's Spark Light Plate Harness (All; Armor DR (5) 5, *5; Armor Quality: Fluted, +4 CF; Armor Quality: Reinforced Vitals, *1.05; Armor Quality: Very Fine, +14 CF) 26.46 lbs $69,825.00

Hit LocationsEdit

Location DR
Vitals 5
Eyes 5
Skull 7
Face 5
Neck 5
Chest 5
Abdomen 5
Pelvis 5
Shoulders 5
Upper Arms 5
Elbows 5
Forearms 5
Hands 5
Thighs 5
Knees 5
Shins 5
Feet 5

Total Weight: 40.46 lbs.


Loadout: MarchingEdit

Backpack, Small 25 lbs $812.00
Large Falchion (Equipment: Styling (+1) +1, +1 CF; Low-Tech Weapon Quality: Balanced, +4 CF; Low-Tech Weapon Quality: Very Fine, +19 CF) 4.5 lbs $15,625.00
Medium Shield, Light (Shield: Lantern Hook, +20; Weapon Quality: Fine, Balance, *5) 7.5 lbs $325.00
Pouch 2 lbs $175.00
Volundr's Spark Light Plate Harness (All; Armor DR (5) 5, *5; Armor Quality: Fluted, +4 CF; Armor Quality: Reinforced Vitals, *1.05; Armor Quality: Very Fine, +14 CF) 26.46 lbs $69,825.00

Hit LocationsEdit

Location DR
Vitals 0
Eyes 0
Skull 2
Face 0
Neck 0
Chest 0
Abdomen 0
Pelvis 0
Shoulders 0
Upper Arms 0
Elbows 0
Forearms 0
Hands 0
Thighs 0
Knees 0
Shins 0
Feet 0

Total Weight: 65.46 lbs.

DescriptionEdit

A stout, blond man with a very long mustache and beard, and a lot of long hair hanging in his face. He looks a bit like Cousin It cosplaying a human.

In May 508, Attivi was appointed Count Dorget and given authority over the Black Library at Duzen Iken.

NotesEdit

Armor affliction: DR 2/level, forcefield, magical.

Iron Mind affliction: DR 1/level (only vs mental attacks, magical), Mind Shield 1/level (magical)

Mind-Shape affliction: Morph, cosmetic, Glamour Will -2, Magical (appearance is set at time of casting), duration 30 minutes.

Stun affliction: malediction, target loses contest = mentally stunned. Target loses contest by 5 or crit fails = dazed for 3 minutes.

Ignite "attack": does 5 "virtual" damage to things to set them on fire, things are treated as one flammability class more flammable than usual. Basic Page 433 for details.

  • Super-Flammable (e.g., black powder, ether): Negligible damage (candle flame).
  • Highly Flammable (e.g., alcohol, paper, tinder): 1 point.
  • Flammable (e.g., dry wood, kindling, oil): 3 points.
  • Resistant (e.g., seasoned wood, clothing, rope, leather): 10 points.
  • Highly Resistant (e.g., green wood, flesh): 30 points.
  • Nonflammable (e.g., brick, metal, rock, fireproof synthetics): N/A.

Forget: Provided by Sword. Speak to the subject, contest IQ+Talent against their Will, they forget about the $thing for 3,000 minutes (2 days and a trivial bit) Affliction Accessibility, Language Based -10%; Disadvantage: Partial Amnesia +10%; Extended Duration x1000 +120%; Fixed Duration +0%; Malediction (Speed/Range) +150%; Sense-Based (Hearing) -20%; Sorcery -15%.

Obscure 3 (Clouded Vision; provided by Armor): Concealing effect. Extended vs Infravision, Glamour Will -4.

Sleep: Provided by Sword. Simple but effective. Zap IQ+Talent vs Will, target takes a nap for at least 90 minutes (unless woken). Subject may sleep longer if they were already tired. Affliction Incapacitation: Sleep, +150%; Extended Duration x30, +60%; Fixed Duration +0%; Maleditiction (Speed/Range) +150%; Sorcery, -15%.

Mind Cutting Sword: 1d+4 cutting so base price 11 pts Affects Insubstantial +20%; Armor Divisor (2; Only against creatures with Minds, -20%) -40%. Assumption is that things like plants, constructs, oozes, fungi, bugs, and various other IQ2 or less critters don't count as things with minds.

---

Sleep affliction: Requires hardcore improvisation. 3 FP to attempt, Will/Will based Tham roll + talent at -10, +1 per each additional FP. Then cast spell as per usual (additional FP...). So, a butt-ton of FP to cast.

Campaign LogEdit

Empire of Night: New DawnEdit

Play Date Session Name Campaign Date Points
2017-01-24 Initial Character Creation 0
2017-02-09 In Game Plot Advancement 35
<enter notes here>
2017-03-04 Entry 3 36
Volundr's Spark Light Plate Harness aquired. +1 HT aquired.
2017-03-09 Entry 4 6
Also +2 reputation "Luminal Slayer", -2 Reputation "Enemy of the Empire". 15 assignable deed points, 4 weapon deeds, 4 armor deeds.

Attivi: 48 CP, 5 Weapon, 5 Armor, 24 choice

2017-04-22 Catching Up 5
Attivi: 72 CP, 7 Weapon, 7 Armor, 28 choice, + 1 HT

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