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Name: Attivi Valar
Player: Emily Smirle
Race: Human

[[ |thumb|350x350px]]
Attivi Valar
Gender: Male
Age: Age Unknown
Height: Height Unknown
Weight: Weight unknown lbs
Hair Color: Hair Color Unknown
Eye Color: Eye Color Unknown
Species: Human

Attributes [130]Edit

ST 11 [5]
DX 11 [20] Bonuses: Enhanced Parry (bare hands);
IQ 13 [45]
HT 12 [20]

Hit Points 11 [0]
Will 13 [30]
Perception 11 [10]
Fatigue Points 12 [0]

Basic Move 5 [0]
Basic Speed 5.75 [0]

thr 1d-1
sw 1d

Consciousness Check 15 [0] Bonuses: +3 from 'Hard to Subdue';
Death Check 14 [0] Bonuses: +2 from 'Hard to Kill';

Broad Jump 7 [0]
High Jump 20 [0]

Encumbrance
Name Unenc. Light Medium Heavy Xtra Heavy
Carry (lbs) 24 48 72 144 240
Dodge 8 7 6 5 4
Ground Move 5 4 3 2 1
Water Move 1 1 1 1 1

Cultural BackgroundEdit

TL: 3

Reaction ModifiersEdit

Reaction: 0/0 Conditionals: +1 from 'Compulsive Carousing' when from like-minded extroverts, -1 from 'Compulsive Carousing' when from sober-minded citizens (upto -4).

Advantages [136]Edit

Charisma 1 (1) [5]
Danger Sense [15]
Deed Enchantments (Armor; _Free, *0) [0]

Hard to Kill 2 [0]
Hard to Subdue 3 [0]

Destiny Point 3 [15]
Night Vision 3 [3]
Sorcery [78]

Affliction 1 (Armour; 1; Advantage, Armor (+3) +3, +330%; Fixed Duration, +0%; Melee Attack: Cannot Parry, -5%; Melee Attack: Reach C, -30%; Sorcery, -15%) [38] Bonuses: +2 skillscore from 'Sorcery Talent';
Affliction 1 (Iron Mind; 1; Advantage, Iron Mind (+4) +4, +320%; Fixed Duration, +0%; Melee Attack: Cannot Parry, -5%; Melee Attack: Reach C, -30%; Sorcery, -15%) [37] Bonuses: +2 skillscore from 'Sorcery Talent';
Affliction 1 (Mind-Shape; 1; Advantage, Mind Shape, +200%; Extended Duration (x10) x10, +40%; Fixed Duration, +0%; Melee Attack: Cannot Parry, -5%; Melee Attack: Reach C, -30%; Sorcery, -15%) [29] Bonuses: +2 skillscore from 'Sorcery Talent';
Affliction 1 (Stun; 1; Incapacitation: Daze (+50%; Secondary, *1/5), +10%; Malediction (Uses Speed/Range Table) Uses Speed/Range Table, +150%; Sorcery, -15%) [25] Bonuses: +2 skillscore from 'Sorcery Talent';
Iron Arm [12]
Enhanced Parry 3 (Bare Hands; 3; Accessibility, Striker Only (+2) +2, -20%; Magical, Sorcery, -10%) [11]
Striker Iron Arm (Crushing; Iron Arm; Cannot Attack, -80%; Limb, Arm, -20%; Magical, Sorcery, -10%) [1]
Sorcerous Empowerment 5 (5; Accessibility, 3 Colleges only (+2) +2, -20%) [48]

Sorcery Improvised Spellbook (_Free, *0) [0]

Affliction 1 (Sleep 39 pts; 1; Incapacitation: Sleep, +150%; Malediction (Uses Speed/Range Table) Uses Speed/Range Table, +150%; Sorcery, -15%) [0] Bonuses: +2 skillscore from 'Sorcery Talent';
Burning Attack 1 (Ignite 5 pts; 1; Damage Limitation: No Wounding 0, +0%; Damage Modifier: Incendiary, +10%; Melee Attack: Cannot Parry, -5%; Melee Attack: Reach C, -30%; Partial Dice (+4) +4, +6; Partial Dice, Does only 1 pt, *0.25; Sorcery, -15%) [0]

Sorcery Talent 2 (2; Gives bonus to Affliction, +0%) [10]
Talker 2 (2) [10]

Perks [0]Edit

Disadvantages [-45]Edit

Code of Honor (Xia) [-10]
Compulsive Carousing (You resist on a roll of 12 or less, quite often, *1) [-5]
Curious (You resist on a roll of 12 or less, quite often, *1) [-5]
Dread 1 yard (Mirrors; 1 yard; Rarity: Occasional, *1) [-10]
Intolerance One group (Orcs; One group) [-5]
Light Sleeper [-5]
Selfless (You resist on a roll of 12 or less, quite often, *1) [-5]

Quirks [-5]Edit

Congenial [-1]
Distinctive Feature (Giant beard) [-1]
Dorky [-1]
Packrat (But I might *need* that later!) [-1]
Verbal Tic (Curses with elaborate oaths) [-1]

Skills [61]Edit

Name Type Relative Level Points
Acrobatics DX/H DX-6 5 0
Acting IQ/A IQ-4 9 0
Alchemy/TL3 IQ/VH IQ-1 12 4
Armoury/TL3 (Any) IQ/A IQ-5 8 0
Body Language (Human) Per/A Per-1 10 1
Body Sense DX/H DX-6 5 0
Brawling DX/E DX+1 12 2
Bonuses: Enhanced Parry (bare hands)
Broadsword DX/A DX+3 14 12
Camouflage IQ/E IQ-4 9 0
Carousing HT/E HT-4 8 0
Climbing DX/A DX-5 6 0
Crossbow DX/E DX+2 13 4
Detect Lies Per/H Per+1 12 2
Bonuses: +2 from 'Talker'
Diagnosis/TL3 (Human) IQ/H IQ-6 7 0
Diplomacy IQ/H IQ+1 14 2
Bonuses: +2 from 'Talker'
Conditionals: +1 from 'Charisma' when making Influence rolls
Escape DX/H DX-6 5 0
Fast-Talk IQ/A IQ+2 15 2
Bonuses: +2 from 'Talker'
Conditionals: +1 from 'Charisma' when making Influence rolls
First Aid/TL3 (Human) IQ/E IQ+1 14 2
Holdout IQ/A IQ-1 12 1
Interrogation IQ/A IQ-1 12 1
Intimidation Will/A Will-5 8 0
Conditionals: +1 from 'Charisma' when making Influence rolls
Knife DX/E DX-4 7 0
Leadership IQ/A IQ+1 14 2
Bonuses: +1 from 'Charisma'
Lockpicking/TL3 IQ/A IQ-5 8 0
Meditation Will/H Will-2 11 1
Merchant IQ/A IQ-5 8 0
Observation Per/A Per-1 10 1
Occultism IQ/A IQ+0 13 2
Conditionals: +2 from 'Sorcery Talent' when Sorcery is involved
Physician/TL3 (Human) IQ/H IQ-7 6 0
Psychology (Applied) IQ/H IQ+1 14 2
Bonuses: +2 from 'Talker'
Public Speaking IQ/A IQ+2 15 4
Bonuses: +1 from 'Charisma'
Running HT/A HT-5 7 0
Scrounging Per/E Per-4 7 0
Shield (Buckler) DX/E DX+3 14 8
Soldier/TL3 IQ/A IQ-5 8 0
Stealth DX/A DX+1 12 4
Strategy (Land) IQ/H IQ-6 7 0
Streetwise IQ/A IQ-1 12 1
Conditionals: +1 from 'Charisma' when making Influence rolls
Survival (Woodlands) Per/A Per-5 6 0
Swimming HT/E HT-4 8 0
Conditionals: -2 from 'Encumbrance Penalty'
Thaumatology IQ/VH IQ-2 11 2
Conditionals: +2 from 'Sorcery Talent' when Sorcery is involved
Throwing DX/A DX-3 8 0
Tracking Per/A Per-1 10 1
Traps/TL3 IQ/A IQ-5 8 0

Metatraits [0]Edit

Equipment [$79,524.24]Edit

Backpack, Small 25 lbs $812.00

Blanket 4 lbs $20.00
Formal Wear (Status +0) 2 lbs $240.00
Lantern 2 lbs $20.00
Oil (per pint) 1 lbs $2.00
Ordinary Clothes (Status +0) 2 lbs, $120.00 ×2 = 4 lbs $240.00
Tent, 1-Man 5 lbs $50.00
Winter Clothes (Status +0) 4 lbs $180.00

Cloth Gloves (Hands; Armor DR (1) 1, *1; Armor Material: Quality Leather, +3 CF; Armor Quality: Fine, +3 CF) 0.336 lbs $35.00
Iron Mail (Coif; Armor DR (4) 4, *4; Armor Quality: Fine, +3 CF) 2.304 lbs $720.00
Iron Mail (Hauberk; Armor DR (4) 4, *4; Armor Quality: Fine, +3 CF) 17.408 lbs $5,440.00
Large Falchion (Low-Tech Weapon Quality: Fine, +3 CF) 4.5 lbs $2,500.00
Leather Boots (Shins, Feet; Armor DR (2) 2, *2; Armor Material: Quality Hardened Leather, +3.3 CF) 4.284 lbs $72.24
Medium Shield, Light (Shield: Lantern Hook, +20) 7.5 lbs $65.00
Pouch 2 lbs $55.00

Large Knife 1 lbs $40.00
Personal Basics 1 lbs $5.00

Volundr's Spark Light Plate Harness (All; Armor DR (5) 5, *5; Armor Quality: Fluted, +4 CF; Armor Quality: Reinforced Vitals, *1.05; Armor Quality: Very Fine, +14 CF) 26.46 lbs $69,825.00

Total Weight: 89.792 lbs.


CombatEdit

Melee AttacksEdit

Name Damage Reach Skillscore Parry MinST LC
Affliction 1 (Armour; Advantage, Armor, +3, +330%; Fixed Duration, +0%; Cannot Parry, -5%; Melee Attack: Reach C, -30%; Sorcery, -15%) HT±0 aff C 14 No N/A
Affliction 1 (Iron Mind; Advantage, Iron Mind, +4, +320%; Fixed Duration, +0%; Cannot Parry, -5%; Melee Attack: Reach C, -30%; Sorcery, -15%) HT±0 aff C 13 No N/A
Affliction 1 (Mind-Shape; Advantage, Mind Shape, +200%; Extended Duration, x10, +40%; Fixed Duration, +0%; Cannot Parry, -5%; Melee Attack: Reach C, -30%; Sorcery, -15%) HT±0 aff C 14 No N/A
Brawling
Punch 1d-2 cr C 12 12 N/A
Bite 1d-2 cr C 12 No N/A
Kick 1d-1 cr C,1 10 No N/A
Burning Attack 1 (Ignite 5 pts; No Wounding, +0%; Incendiary, +10%; Cannot Parry, -5%; Melee Attack: Reach C, -30%; Partial Dice, +4, +6; Partial Dice, Does only 1 pt, *0.25; Sorcery, -15%) +5 bu nw inc C 12 No N/A
Large Falchion
Swing 1d+3 cut 1 14 10U 11 4
Thrust 1d-1 imp 1 14 10U 11 4
Large Knife
Swing 1d-2 cut C, 1 7 5 6 4
Thrust 1d-1 imp C 7 5 6 4
[1]
Medium Shield, Light
Bash 1d-1 cr 1 12 No N/A
Rush slam+2 cr 1 12 No N/A
Striker (Iron Arm; Crushing; Cannot Attack, -80%; Limb, Arm, -20%; Magical, Sorcery, -10%) 1d cr C 12 12 N/A

Ranged AttacksEdit

Name Damage Acc ½ Dam Max ROF Shots Skillscore MinST Bulk Rcl LC
Affliction 1 (Sleep 39 pts; Sleep, +150%; Malediction, Uses Speed/Range Table, +150%; Sorcery, -15%) HT±0 aff mal Speed/Range 15 N/A
Affliction 1 (Stun; Daze (+50%; Secondary, *1/5), +10%; Malediction, Uses Speed/Range Table, +150%; Sorcery, -15%) HT±0 aff mal Speed/Range 15 N/A
Large Knife 1d-1 imp 0 9 17 1 T(1) 7 6 - 4

Loadout: FightingEdit

Large Falchion (Low-Tech Weapon Quality: Fine, +3 CF) 4.5 lbs $2,500.00
Medium Shield, Light (Shield: Lantern Hook, +20) 7.5 lbs $65.00
Pouch 2 lbs $55.00
Volundr's Spark Light Plate Harness (All; Armor DR (5) 5, *5; Armor Quality: Fluted, +4 CF; Armor Quality: Reinforced Vitals, *1.05; Armor Quality: Very Fine, +14 CF) 26.46 lbs $69,825.00

Hit LocationsEdit

Location DR
Vitals 5
Eyes 5
Skull 7
Face 5
Neck 5
Chest 5
Abdomen 5
Pelvis 5
Shoulders 5
Upper Arms 5
Elbows 5
Forearms 5
Hands 5
Thighs 5
Knees 5
Shins 5
Feet 5

Total Weight: 40.46 lbs.


Loadout: MarchingEdit

Backpack, Small 25 lbs $812.00
Cloth Gloves (Hands; Armor DR (1) 1, *1; Armor Material: Quality Leather, +3 CF; Armor Quality: Fine, +3 CF) 0.336 lbs $35.00
Large Falchion (Low-Tech Weapon Quality: Fine, +3 CF) 4.5 lbs $2,500.00
Leather Boots (Shins, Feet; Armor DR (2) 2, *2; Armor Material: Quality Hardened Leather, +3.3 CF) 4.284 lbs $72.24
Medium Shield, Light (Shield: Lantern Hook, +20) 7.5 lbs $65.00
Pouch 2 lbs $55.00
Volundr's Spark Light Plate Harness (All; Armor DR (5) 5, *5; Armor Quality: Fluted, +4 CF; Armor Quality: Reinforced Vitals, *1.05; Armor Quality: Very Fine, +14 CF) 26.46 lbs $69,825.00 - carried

Total Weight: 70.08 lbs.

DescriptionEdit

NotesEdit

Armor affliction: DR 2/level, forcefield, magical. Iron Mind affliction: DR 1/level (only vs mental attacks, magical), Mind Shield 1/level (magical)

Mind-Shape affliction: Morph, cosmetic, Glamour Will -2, Magical (appearance is set at time of casting), duration 30 minutes.

Sleep affliction: Requires hardcore improvisation. 3 FP to attempt, Will/Will based Tham roll + talent at -10, +1 per each additional FP. Then cast spell as per usual (additional FP...). So, a butt-ton of FP to cast.

Stun affliction: malediction, target loses contest = mentally stunned. Target loses contest by 5 or crit fails = dazed for 3 minutes.

Ignite "attack": does 5 "virtual" damage to things to set them on fire, things are treated as one flammability class more flammable than usual. Basic Page 433 for details.

  • Super-Flammable (e.g., black powder, ether): Negligible damage (candle flame).
  • Highly Flammable (e.g., alcohol, paper, tinder): 1 point.
  • Flammable (e.g., dry wood, kindling, oil): 3 points.
  • Resistant (e.g., seasoned wood, clothing, rope, leather): 10 points.
  • Highly Resistant (e.g., green wood, flesh): 30 points.
  • Nonflammable (e.g., brick, metal, rock, fireproof synthetics): N/A.

Campaign LogEdit

Empire of Night: New DawnEdit

Play Date Session Name Campaign Date Points
2017-01-24 Initial Character Creation 0
2017-02-09 In Game Plot Advancement 35
<enter notes here>
2017-03-04 Entry 3 36
Volundr's Spark Light Plate Harness aquired. +1 HT aquired.
2017-03-09 Entry 4 6
Also +2 reputation "Luminal Slayer", -2 Reputation "Enemy of the Empire". 15 assignable deed points, 4 weapon deeds, 4 armor deeds.

Attivi: 48 CP, 5 Weapon, 5 Armor, 24 choice

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