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Caoilinn Uí Finnghail
Caoilinn Uí Finnghail
Gender: Female
Age: 32
Height: 8'1"
Weight: 1560 lbs
Hair Color: Blond
Eye Color: Blue
Species: Unseelie Fae (Dynfarch)

Caoilinn ("Kaylinn") is the the eldest daughter of a Dynfarch tribal chief from northern Zerniless - one of the last remaining holdouts in the region loyal to the Fae Queen. Fifteen years ago, the tribe's chief hunter, Maodhóg Ó Cuanáin, killed the chief, turned his coat, and led the tribe into service with the Empire. Caoilinn fled to the Fae Court, where she served with some distinction and grew into a skilled general in her own right. She was sent south by the Queen after contact with Ambassador Aisling Mhic Muiris' group was lost.

Attributes [89]
ST 29 [4] (Includes +18 from 'Extra ST')
DX 12 [40]
IQ 11 [15]
HT 12 [10] (Includes +1 from 'Extra HT')
Hit Points 29
Will 11 [10]
Perception 11 [10]
Fatigue Points 12
Basic Lift 192
Damage 3d/3d+2
Dodge 10
Basic Speed 6
Basic Move 7 [0] (Includes +1 from 'Extra Basic Move')
Ground Move 10
Advantages [155]
Born War-Leader 6 [30]
Dynfarch (Centaur) Racial Template [60]
Claws (Hooves) [3]
Enhanced Move 1/2 (Ground) [10]
Extra Basic Move 1 [5]
Extra HT 1 [10]
Extra Legs (4 Legs) [5]
Extra ST 18 (Size, -20%) [72]
Lifting ST 2 (Size, -20%) [2]
Teeth (Sharp Teeth) [1]
Terrain Adaptation (Forest) [5]
Fur [1]
Penetrating Voice [1]
Faerie Mana Dependency [-25]
Increased SM 2 [-20]
Restricted Diet (Very Common; Fresh Meat) [-10]
Charisma 2 [10]
Combat Reflexes [15]
Gifted Commander (Fire Class Commander) [5]
Gifted Commander (Stonewall) [5]
Luck [15]
Stalker 1 [5]
Talker 2 [10]
Perks [3]
Grip Mastery (Pole Weapons) [1]
Reach Mastery (Pole Weapons) [1]
Weapon Bond (Heartseeker) [1]
Disadvantages [-35]
Code of Honor (Xia) [-10]
Obsession (Kill Maodhóg Ó Cuanáin and take leadership of her tribe back) [-10]
Selfless (12 or less) [-5]
Sense of Duty (Fae Court) [-10]
Quirks [0]
Skills [88]
Brawling DX/E - DX+2 14 [4]
Camouflage IQ/E - IQ+0 12 [1]*
Detect Lies Per/H - Per+1 12 [2]^
Diplomacy IQ/H - IQ+1 12 [2]†^
Fast-Talk IQ/A - IQ+2 13 [2]†^
Hiking HT/A - HT+0 12 [1]*
Intelligence Analysis IQ/H - IQ+5 16 [2]‡
Intimidation Will/A - Will+1 12 [4]
Leadership IQ/A - IQ+9 20 [4]†‡
Naturalist (Earth) IQ/H - IQ-1 10 [2]
Navigation (Land) IQ/A - IQ+0 11 [1]
Pole Weapons DX/H - DX+6 18 [28]
Psychology (Applied) IQ/H - IQ+1 12 [2]^
Shield (Shield) DX/E - DX+4 16 [12]
Soldier IQ/A - IQ+5 16 [1]‡
Stealth DX/A - DX+2 14 [4]*
Strategy (Land) IQ/H - IQ+7 18 [8]‡
Survival (Forest) Per/A - Per-1 10 [1]
Tactics IQ/H - IQ+5 16 [2]‡
Thrown Weapon (Spear) DX/E - DX+2 14 [4]
Tracking Per/A - Per+0 11 [1]*
* Includes +1 from 'Stalker'
† Includes +2 from 'Charisma', either at all times (Leadership, Public Speaking) or for Reaction Rolls (Diplomacy, Fast-Talk, Intimidaiton, Sex Appeal, Savoir-Faire, Streetwise)
^ Includes +2 from 'Talker'
‡ Includes +6 from 'Born War-Leader
Techniques [0]
Points Summary
Attributes/Secondary Characteristics [89]
Advantages/Perks/TL/Languages/Cultural Familiarities [155]
Disadvantages/Quirks [-35]
Skills/Techniques/Spells [88]
Unspent [0]
= Total [300]
Deed CP & Enchantments (Spent/Earned)
Weapon: -/-
Armor: -/-
Choice: -/-
Enchantments
Equipment
Weapons
Loadouts & Encumbrance

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