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Elvish swashbuckler-horror-art
"Cartwright"
Gender: Male
Age: Ageless
Height: 5"6"
Weight: 160 lbs
Hair Color: Jet Black
Eye Color: Deep Blue
Species: Leanshee


Name: Cartwright

Race: Leanshee

Cartwright doesn't talk about his past, and is particularly distrustful of people who seem too interested in it. Some people assume there was some tragedy in his past, and an occasional unguarded look supports that hypothesis but whatever it might be, he certainly isn't telling.

Cartwright is something of a drifter, singing for his supper or gambling for a few coins when he needs to but more often finding a hot meal and a warm bed through flattery and seduction. He has not infrequently had to defend himself from belligerent individuals jealous of his charm, but attempts to do so in a non-lethal manner. He is a moderately competent trader without any particular guild or societal loyalty, which leads him to occasionally deal in things the local authorities might not entirely support.

Cartwright will get along with almost anybody who isn't trying to order him to do something. His live and let live philosophy allows for persuasion but abhors authoritarianism, and finds coercion acceptable only to the extent that it is limited by the withdraw of support rather than the imposition of force. May the best Leanshee win.

Attributes [165]
ST 11 [5]
DX 14 [80]
IQ 12 [30]
HT 14 [30] (HT includes +1 from 'Extra HT')
HP 11
Will 11 [10]
Per 11 [10]
FP 14
Basic Lift 24 Damage 1d-1/1d Basic Speed 7 Basic Move 7 Ground Move 7 Water Move 1
Advantages [135]
Ambidexterity [5]
Eidetic Memory [5]
Leanshee [35]
Appearance (Transcendent) (Universal) [25]
Charisma (5) [25]
Extra HT (1) (Affects HT) [10]
Fae Mana Dependency [-25]
Luck [15]
Skilled Observer (4) [20]
Sticky-Fingered (2) [10]
Street-Smart (2) [10]
Voice [10]
Perks [2]
Fast-Draw Training [1]
Forced Entry Training [1]
Disadvantages [-65]
Compulsive Carousing (12 or less) [-5]
Obsession (Individual Liberty; 12 or less) [-10]
Odious Personal Habit (Secretive about his past) (-1) [-5]
Pacifism (Reluctant Killer) [-5]
Paranoia [-10]
Short Attention Span (15 or less) [-5]
Quirks [-2]
Likes disarming opponents in duels [-1]
Proud [-1]
Skills [101]
Acrobatics DX/H - DX-2 12 [1]
Acting IQ/A - IQ+1 13 [4]
Administration IQ/A - IQ-1 11 [1]
Area Knowledge (Hanist) IQ/E - IQ+0 12 [1]
Body Language (Human) Per/A - Per+3 14 [1]
includes: +4 from 'Skilled Observer'
Bow DX/A - DX+1 15 [4]
Brawling DX/E - DX+1 15 [2]
Carousing HT/E - HT+0 14 [1]
Climbing DX/A - DX-1 13 [1]
Cloak DX/A - DX+2 16 [8]
Dancing DX/A - DX+0 14 [2]
Detect Lies Per/H - Per+3 14[2]
includes: +4 from 'Skilled Observer'
Diplomacy IQ/H - IQ+1 13 [2]
includes: +2 from 'Voice' (Charisma5-OPH-Paranoia=+2 for skill15)
Disguise/TL3 IQ/A - IQ+0 12 [2]
Fast-Talk IQ/A - IQ+2 14 [2]
includes: +2 from 'Voice' (Charisma5-OPH-Paranoia=+2 for skill16)
Fencing Weapons DX/H - DX+2 16 [12]
Disarming (Fencing Weapons) Tech/H -  18 [2]

Targeted Attack (Fencing Weapons Thrust/Torso Chinks) [2]

Holdout IQ/A - IQ+1 13 [1]
includes: +2 from 'Sticky-Fingered'
Intelligence Analysis/TL3 IQ/H - IQ+5 17 [8]
includes: +4 from 'Skilled Observer'
Interrogation IQ/A - IQ+3 15 [1]
includes: +4 from 'Skilled Observer'
Intimidation Will/A - Will+2 13 [1]
includes: +2 from 'Street-Smart'
Lockpicking/TL3 IQ/A - IQ+1 13 [4]
Naturalist (New Dawn) IQ/H - IQ-2 10 [1]
Observation Per/A - Per+5 16 [4]
includes: +4 from 'Skilled Observer'
Philosophy (Sapient morality) IQ/H - IQ-2 10 [1]
Pickpocket DX/H - DX+0 14 [1]
includes: +2 from 'Sticky-Fingered'
Psychology (Applied) IQ/H - IQ+4 16 [4]
includes: +4 from 'Skilled Observer'
Public Speaking IQ/A - IQ+6 18 [1]
includes: +5 from 'Charisma', +2 from 'Voice'
Scrounging Per/E - Per+2 13 [1]
includes: +2 from 'Street-Smart'
Search Per/A - Per+3 14 [1]
includes: +4 from 'Skilled Observer'
Sex Appeal (Human) HT/A - HT+6 20 [1]
includes: +5 from 'Appearance', +2 from 'Voice' (Charisma5-OPH-Paranoia=+2 for skill22)
Singing HT/E - HT+3 17 [2]
includes: +2 from 'Voice'
Stealth DX/A - DX+5 19 [12]
includes: +2 from 'Sticky-Fingered'
Streetwise IQ/A - IQ+2 14 [2]
includes: +2 from 'Street-Smart' (Charisma5-OPH-Paranoia=+2 for skill16)
Swimming HT/E - HT+0 14 [1]
Tactics IQ/H - IQ-1 11 [2]
Traps/TL3 IQ/A - IQ+2 14 [2]
includes: +2 from 'Sticky-Fingered'
Stats [165] Ads [135] Disads [-65] Quirks [-2] Skills [101] = Total [336]
Hand Weapons
1  Edged Rapier $0  Wgt:3 
Rapier swing  Dam:1d+1 cut Reach:1,2  Parry:11F  ST:10  Skill: 16
Rapier thrust  Dam:1d+1 imp Reach:1,2  Parry:11F  ST:10  Skill: 16 
Hilt Punch Dam:1d-1 cr  Reach:C  Parry:0 Skill: 14
1  Main-Gauche  $0  Wgt:1.25 
Main-gauche swing  Dam:1d-2 cut Reach:C,1  Parry:11F  ST:6   Skill: 16
Main-gauche thrust  Dam:1d imp Reach:C,1  Parry:11F  ST:6   Skill: 16
Hilt Punch Dam:1d-1 cr  Reach:C  Parry:0 ST:  Skill: 14
1  Light Cloak $20  Wgt:2 
Armor & Possessions
Cloak [30]

DR 5 (Force Field, +20%; Limited, Ranged Physical, -40%) [20]

Enhanced block 1 [10]

Regeneration (regular) (cloak only, provides no benefit to user -80%) [5]

Hair band [21] 

Obscure (Vision) 5 (Defensive, +50% Stealthy, +100%, Limited Use, 1/day  -40%) [21]

Rapier [27] (Per Harald's suggestion)

+1d6 Impaling Damage: (Impaling attack 1d (Follow-Up, +0%) [8]

+Armor Divisor 3 on 2d+1 imp (and 1d+1 cu) [19]

That makes Cartwright's rapier deal +1d6 damage on a thrust, and makes all rapier attacks Armor Divisor (3). Adding another +1d6 impaling damage would cost 16 more points.

1  Backpack, Small  $60 Wgt:3
1  Layered Leather, Light (Arms, Feet, Hands, Legs, Torso)  $0  Wgt:40.5  DR 2*
1  Lockpicks  $50  Wgt:0
1  Personal Basics  $5 Wgt:1
1  Wineskin  $10  Wgt:.25

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