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Hanist was peninsular realm in the southeast of the continent. It is now another province of the Empire of Night. It is bordered by Menkgu in the north, Venrike to the west, and the Gray Sea to the south. There is a small border with Zerniless in the northeast.

The Berger river runs from its headwaters in the northwest down through the center of the country, splitting off Cape Har in the east from Cape Sood in the southwest. On the way, it is joined by the Fenstra River and then the Lustra River coming out of the Elver hills and finally the Helin River flowing west from its source on Lake Avvin in Red Hills.

Hanist

This map shows Hanist at 1 mile per pixel in thumbnail and 1 mile per 4 pixels at full size. The hexes are 50 miles from side to side. Each hex is roughly the tax area of one of Hanist's 27 towns and 8 cities. Hanist's total population is roughly 800,000. Roughly 80,000 live in the 8 major cities, another 70,000 live in the towns, and the rest of the population lives in the farming villages and in the countryside. The southern forests and northern plains are much less densely populated than the central plains.

City Population Notes City Population Notes
Kristinsund 20,000 in Toft County Bergen 15400 Original capital of Hanist; Landzby is the Legion citadel and headquarters
Elverum 12000 Imperial Capital of Hanist; Vestning Krufe is the Legion citadel and headquarters Skien 9000 By Soroverstine Citadel; Legion Headquarters
Fredrikstut 7000 Next to Frederikvud Grimstut 5000
Ulvik 5000 Near Rundbord Valldalen 5000 by Ravenrock

Engenstut County is located in hex containing Swartun and includes all the land from there, west to the Berger River. Namdalside County contains the east coast around Costvud. The central hills around Travgrave are in Stineyer and the plains around Hortskink are in Otern.

ArcaneWhitemist's castle Duzen Iken, and the Black Library it contains, are located about 70 miles southeast of Grimstut near the town of Oferartan on the Helin River in Dorget County.

Stinecrice, the mystic standing stones, are located west by northwest of Bergen at the joining of the Berger and Pegtun rivers.

Military RecruitmentEdit

The following elements can be recruited in Hanist at these troop qualities:

Element Troop Quality Race Notes
Battle or Support Mages Inferior Human 1 per 50 elements
Battle or Support Mages Average Tzavarim at most 1 per month after allying with the Tzavarim
Bowmen Average Human
Cataphracts Inferior Human Only in the northwest
Exorcists Average Human 1 per month after capturing Stinecrice
Heavy Artillery Poor Human
Heavy Cavalry Inferior Human Only in the northwest
Heavy Infantry Average Human
Horse Archers Inferior Human Only in the northwest
Light Artillery Average Human
Light Cavalry Inferior Human Only in the northwest
Kobold Light Infantry Inferior Kobold
Light Infantry Average Human
Guerilla Light Infantry Good Human Only from hill and forest areas
Medium Cavalry Inferior Human Only in the northwest
Medium Infantry Average Human
Kobold Miner Good Kobold
Miner Average Human Inferior if recruited outside of hill areas
Pikemen Average Human
Scout Cavalry Inferior Human Only in the northwest

Hanist has a strong militia tradition, only partially suppressed by the Empire of Night. Any population center can provide levies which are Inferior troops with Poor equipment. By default, these troops are Medium Infantry, though up 30% (in total) can be Light Infantry or Pikemen and 1 element out of every 50 raised can be Support Mages or Battle Mages. Light and Medium Infantry recruited from areas with a guerilla history are Poor quality instead.

Freshly raised Levies in areas liberated from the Empire of Night are Poor troops with Basic equipment after 6 months of liberation and Average troops with Basic equipment after a year of liberation. This process of improved training and equipment happens automatically without costing The Liberation anything.

If $375K per month is devoted to improving the militia in a region, the troop and equipment quality are raised one level (to a maximum of Basic/Average) and the force composition changes to 25% Bowmen, 25% Heavy Infantry, 25% Light Infantry, and 25% Pikemen. 1 element out of every 50 raised can be Support Mages or Battle Mages.

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