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Name: Hloomawl
Appearance: A chubby, soft-looking brown minotaur with southern features. He has whip scars on his back and arms.

Hloomawl FullBodyPortrait
Hloomawl
Gender: Male
Age: 19
Height: 8'6" (2.6m)
Weight: 295 kg / 650 lbs
Hair Color: Rowan Brown
Eye Color: Brown
Species: Minotaur

Attributes [143]Edit

ST 25 † [41] Hit Points 26 [2]
DX 12 [40] Will 12 [20]
IQ 11 ‡ [15] Perception 11 [10]
HT 12 ¶ [10] Fatigue Points 12 [0]

† Bonuses: +6 from 'Racial ST Bonus'; Conditionals: +1 from 'Overweight' when you resist knockback.
‡ Conditionals: -1 from 'Chummy' when alone.
¶ Bonuses: +1 from 'Minotaur (Male)';

Basic Move 6 [0] Basic Speed 6.25 [5]
thr 2d+2 sw 3d-1
Knockback Value 125 [0]
Consciousness Check 12 [0] Death Check 12 [0]
Broad Jump 9ft [0] High Jump 26in [0]
Encumbrance
Name Unenc. Light Medium Heavy Xtra Heavy
Carry (lbs) 125 250 375 750 1,250
Dodge 10 9 8 7 6
Ground Move 6 4 3 2 1
Water Move 1 1 1 1 1

Cultural BackgroundEdit

TL: 3

Reaction ModifiersEdit

Reaction: 0/0 Conditionals: -1 from 'Odious Racial Habit (Cud Chewing)' when The chewing and burping bothers people, -2 from 'Social Stigma (Minority Group)', -1 from 'Stubbornness', +2 from 'Talker' when Investigators and anybody hiring you to investigate.

Advantages [89]Edit

_Deed Points - Auctorus Rex Badge (_Free, *0) [0]

Ally 50% of starting points (Pirteä; 50% of starting points; Accessibility, Inconveniently Large (+2) +2, -20%; Frequency: roll of 15 or less, Almost all the time, *3; Limited Use (1/day) 1/day, -40%; Summonable, +100%) [0]
Charisma 1 (Auctorus Rex Badge; 1) [0]
Penetrating Voice [0]

_Deed Points - Shield (Warding Horns of the Prince; _Free, *0) [0]

Enhanced Block 2 (2) [0]
Extra Arms 1 (1; No Signature, +20%; Only to defend others, -50%; Weapon Mount, -80%) [0]
Payload 3 (3; Cosmic: Avoiding drawbacks, +50%; No Signature, +20%) [0]
Disguised as a Light Shield [0]

_Deed Points - Weapon (Crushing Hooves of Thunder; _Free, *0) [0]

Crushing Attack 3 (3; Damage Limitation: No Wounding, -50%; Damage Modifier: Double Knockback, +20%; Follow-Up, Flail Swing (+5) +5, -20%; Overhead, +30%; Partial Dice, per die (+1/die) +1/die, +5) [0]
Loyal Weapon [0]
Modified ST-Based Damage 2 (2; Base Points, -16; Partial Dice +4, +6; Side Effect (+50%; Disadvantage, Deafness, +20, +20; Unconsciousness (+200; Secondary, *1/5), +40) (+1) +1, +110%) [0]
Racial Skill Bonus 2 (Intimidation; 2) [0]
Targeted Attack +4 (Skull) [0]
Flourish Shtick [0]
Follow-Through Shtick [0]

Calmer (Bad Temper 15-) [5]
Charisma 1 (1) [5]
Fearlessness 2 (2) [4]
Heir [5]
Higher Purpose (Atheist) [5]
Luck 1 [15]
Major Role Lens [25]

Combat Reflexes 1 [15]
High Pain Threshold [10]

Night Vision 5 (5) [5]
Talker 2 (2) [10]

Perks [3]Edit

Forced Entry Training [1]
Reach Mastery (Flail Weapons) [1]
Shield-Wall Training [1]

Disadvantages [-35]Edit

Chummy [-5]
Code of Honor (Soldier's) [-10]
Gluttony (You resist on a roll of 12 or less, quite often, *1) [-5]
Hidebound (Upgrade from Dull) [-4]
Overweight [-1]
Selfish (You resist on a roll of 12 or less, quite often, *1) [-5]
Stubbornness [-5]

Quirks [-5]Edit

Berserk Button ("Ox") [-1]
Dislikes Artsy-fartsy stuff (Secretly suspects he's missing something) [-1]
Distinctive Feature (Whip scars) [-1]
Hates being rushed [-1]
Neutered [-1]

Skills [144.0]Edit

Name Type Relative Level Points
Acrobatics DX/H DX-2 10 1
Acting IQ/A IQ-5 6 0
Animal Handling (Abelisauridae) IQ/A IQ+1 12 4
Area Knowledge (Hanist) IQ/E IQ+0 11 1
Armoury/TL3 (Any) IQ/A IQ-5 6 0
Armoury/TL3 (Melee Weapons) IQ/A IQ-1 10 1
Body Sense DX/H DX-2 10 0
Bonuses: +3 from 'Absolute Direction'
Brawling DX/E DX+4 16 12
Camouflage IQ/E IQ-4 7 0
Carousing HT/E HT+0 12 1
Climbing DX/A DX+0 12 2
Close Combat (Flail) Tech/H def+4 17 3.0
Detect Lies Per/H Per+1 12 2
Bonuses: +2 from 'Talker'
Diagnosis/TL3 IQ/H IQ-6 5 0
Diplomacy IQ/H IQ+2 13 4
Bonuses: +2 from 'Talker'
Conditionals: +1 from 'Charisma' when making Influence rolls, +1 from 'Charisma (Auctorus Rex Badge)' when making Influence rolls
Escape DX/H DX-6 6 0
Fast-Talk IQ/A IQ+2 13 2
Bonuses: +2 from 'Talker'
Conditionals: +1 from 'Charisma' when making Influence rolls, +1 from 'Charisma (Auctorus Rex Badge)' when making Influence rolls
Flail DX/H DX+9 21 0
Flail Weapons DX/VH DX+9 21 44
Hiking HT/A HT-1 11 1
Holdout IQ/A IQ-1 10 1
Impact Weapons DX/H DX+5 17 0
Intimidation Will/A Will+2 14 2
Bonuses: +2 from 'Racial Skill Bonus (Intimidation)'
Conditionals: +1 from 'Charisma' when making Influence rolls, +1 from 'Charisma (Auctorus Rex Badge)' when making Influence rolls, +4 from 'Flourish Shtick' when successfully performed an impressive flourish on knocked down or killed foe
Knife DX/E DX+0 12 1
Leadership IQ/A IQ+3 14 4
Bonuses: +1 from 'Charisma', +1 from 'Charisma (Auctorus Rex Badge)'
Lockpicking/TL3 IQ/A IQ-5 6 0
Merchant IQ/A IQ-5 6 0
Conditionals: -1 from 'Colorblindness'
Navigation/TL3 (Air) IQ/A IQ+0 11 0
Bonuses: +3 from 'Absolute Direction'
Navigation/TL3 (Land) IQ/A IQ+2 13 1
Bonuses: +3 from 'Absolute Direction'
Physician/TL3 (Human) IQ/H IQ-7 4 0
Psychology (Applied) IQ/H IQ+1 12 2
Bonuses: +2 from 'Talker'
Return Strike (Flail) Tech/H def+2 18 2
Riding (Abilisauridae) DX/A DX+0 12 2
Running HT/A HT-5 7 0
Savoir-Faire (Resistance) IQ/E IQ+2 13 1
Bonuses: +2 from 'Talker'
Conditionals: +1 from 'Charisma' when making Influence rolls, +1 from 'Charisma (Auctorus Rex Badge)' when making Influence rolls
Scrounging Per/E Per-4 7 0
Search Per/A Per-1 10 1
Shield (Shield) DX/E DX+8 20 28
Sling DX/H DX+0 12 4
Conditionals: -3 from 'Poor Depth Perception' when not aiming
Soldier/TL3 IQ/A IQ+1 12 4
Stealth DX/A DX+1 13 4
Strategy (Land) IQ/H IQ-1 10 2
Survival (Woodlands) Per/A Per-5 6 0
Swimming HT/E HT-3 9 0
Bonuses: +1 from 'Overweight'
Conditionals: -2 from 'Encumbrance Penalty'
Tactics IQ/H IQ+0 11 4
Theology (The Hope) IQ/H IQ-2 9 1
Throwing DX/A DX-1 11 1
Conditionals: -3 from 'Poor Depth Perception' when not aiming
Traps/TL3 IQ/A IQ-5 6 0
Two-Handed Flail DX/H DX+9 21 0
Veterinary/TL3 (Abelisauridae) IQ/A IQ-1 10 1

Metatraits [0]Edit

Minotaur (Male) [10]


Equipment [$3,573.40]Edit

Axe (Meteor; Material: Meteoric, +27 CF) 4 lbs $1,400.00
Backpack, Small 31.5 lbs $128.00

Traveler's Rations (Equipment: Adjusting for SM +1, *2) 1 lbs, $4.00 ×12 = 12 lbs $48.00
Water (per gallon) 8 lbs, $0.00 ×2 = 16 lbs $0.00
Wineskin 0.25 lbs, $10.00 ×2 = 0.5 lbs $20.00

Crowbar, 3' (Equipment: Adjusting for SM +1, *2) 6 lbs $40.00
Flail (Low-Tech Weapon Quality: Balanced, +4 CF; Low-Tech Weapon Quality: Fine, +2 CF; One-Handed, +0) 8 lbs $700.00
Lanyard, Leather 0 lbs $1.00
Large Shield, Light (Warding Horns of the Prince; _Shield: Spike, +20; Weapon Quality: Fine, Balance, *5; Weapon: Adjusting for SM+1, *2.25) 33.75 lbs $990.00
Lovely Armor Suit 134.72 lbs $72.00

_Vitals Reinforcement 0 lbs $0.00
Helm 8.44 lbs $0.00
Mail Full Suit (No Feet, Skull, or Face) 28.56 lbs $0.00
Plate Gauntlets 1.34 lbs $0.00
Plate Suit 95.88 lbs $0.00
Wire Mesh Eye and Ear coverage 0.5 lbs $72.00

Ordinary Clothes (Status -1) 2 lbs $60.00
Pickaxe (Equipment: Adjusting for SM +1, *2) 16 lbs $30.00
Potion Belt 1 4 lbs $0.00

Potion (Alchemical Antidote) 0.5 lbs $0.00
Potion (Healing) 0.5 lbs, $0.00 ×2 = 1 lbs $0.00
Potion (Lightning Guard) 0.5 lbs $0.00
Potion (Move Boost) 0.5 lbs $0.00
Potion (Will Boost) 0.5 lbs $0.00

Potion Belt 2 5 lbs $0.00

Grenade (Alchemical Acid) 1 lbs, $0.00 ×2 = 2 lbs $0.00
Grenade (Sleep Gas) 1 lbs, $0.00 ×2 = 2 lbs $0.00

Pouch (Equipment: Adjusting for SM +1, *2) 5 lbs $120.00

First Aid Kit 2 lbs $50.00
Large Knife (Composition: Stone, TL0+, *1) 1 lbs $40.00
Personal Basics (Equipment: Adjusting for SM +1, *2) 2 lbs $10.00

Pouch (Slingstones) 2.5 lbs $32.40

Sling 0.5 lbs $20.00
Sling Stone (Shaped) 0.05 lbs, $0.06 ×40 = 2 lbs $2.40

Total Weight: 252.47 lbs.


CombatEdit

Melee AttacksEdit

Name Damage Reach Skillscore Parry MinST LC
Axe (Meteor)
1H 3d+1 cut 1 17 12U 11 4
2H 3d+2 cut 1 17 12U 10† 4
Brawling
Punch 2d+5 cr C,1 16 12 N/A
Bite 2d+3 cr C,1 16 No N/A
Kick 2d+6 cr C,1 14 No N/A
Crushing Attack 3 (No Wounding, -50%; Double Knockback, +20%; Follow-Up, Flail Swing, +5, -20%; Overhead, +30%; Partial Dice, per die, +1/die, +5) 3d+3 cr nw dkb Fol-Up 16 No N/A
Flail
Two-Handed Swing 3d+3 cr 1, 2* 22 15U 13† 4
[9]
One-Handed Swing 3d+2 cr 1, 2* 22 15U 19 4
[9]
Large Knife
Swing 2d-2 cut C, 1 12 9 6 4
Thrust 1d+2 imp C,1 12 9 6 4
[1]
Large Shield, Light (Warding Horns of the Prince)
Bash 2d+4 cr 1 21 No N/A
Rush slam+3+1+@textindexedvalue( Rush, ("Rush", -1), else 0)+1 cr 1 21 No N/A
Striker 1 (Minotaur Horns; Very Clumsy, -40%) 2d+6 imp C 14 11 N/A

Ranged AttacksEdit

Name Damage Acc ½ Dam Max ROF Shots Skillscore MinST Bulk Rcl LC
Large Knife 2d+2 imp 0 20 38 1 T(1) 8 6 - 4
Sling 3d-1 pi 0 150 250 1 1(2) 12 6 - 4
[2, 3, 9] -3 from Poor Depth Perception when not aiming

Loadout: FightingEdit

Axe (Meteor; Material: Meteoric, +27 CF) 4 lbs $1,400.00
Flail (Low-Tech Weapon Quality: Balanced, +4 CF; Low-Tech Weapon Quality: Fine, +2 CF; One-Handed, +0) 8 lbs $700.00
Lanyard, Leather 0 lbs $1.00
Large Shield, Light (Warding Horns of the Prince; _Shield: Spike, +20; Weapon Quality: Fine, Balance, *5; Weapon: Adjusting for SM+1, *2.25) 33.75 lbs $990.00
Lovely Armor Suit 134.72 lbs $72.00
Potion Belt 1 4 lbs $0.00
Pouch (Equipment: Adjusting for SM +1, *2) 5 lbs $120.00
Pouch (Slingstones) 2.5 lbs $32.40

Hit LocationsEdit

Location DR
Vitals 1
Eyes 1
Skull 5
Face 1
Neck 1
Chest 1
Abdomen 1
Pelvis 1
Shoulders 1
Upper Arms 1
Elbows 1
Forearms 1
Hands 1
Thighs 1
Knees 1
Shins 1
Feet 3

Total Weight: 191.97 lbs.


Loadout: GearEdit

Axe (Meteor; Material: Meteoric, +27 CF) 4 lbs $1,400.00
Backpack, Small 31.5 lbs $128.00
Crowbar, 3' (Equipment: Adjusting for SM +1, *2) 6 lbs $40.00
Flail (Low-Tech Weapon Quality: Balanced, +4 CF; Low-Tech Weapon Quality: Fine, +2 CF; One-Handed, +0) 8 lbs $700.00
Lanyard, Leather 0 lbs $1.00
Large Shield, Light (Warding Horns of the Prince; _Shield: Spike, +20; Weapon Quality: Fine, Balance, *5; Weapon: Adjusting for SM+1, *2.25) 33.75 lbs $990.00
Lovely Armor Suit 134.72 lbs $72.00
Ordinary Clothes (Status -1) 2 lbs $60.00
Pickaxe (Equipment: Adjusting for SM +1, *2) 16 lbs $30.00
Potion Belt 1 4 lbs $0.00
Potion Belt 2 5 lbs $0.00
Pouch (Equipment: Adjusting for SM +1, *2) 5 lbs $120.00
Pouch (Slingstones) 2.5 lbs $32.40

Hit LocationsEdit

Location DR
Vitals 1[B]+3*[C]+11[F]+11[G]
Eyes 1[B]+11[D]+3[H]
Skull 2+2[A]+1[B]+11[D]
Face 1[B]+11[D]
Neck 1[B]+3*[C]+11[F]
Chest 1[B]+3*[C]+11[F]
Abdomen 1[B]+3*[C]+11[F]
Pelvis 1[B]+3*[C]+11[F]
Shoulders 1[B]+3*[C]+11[F]
Upper Arms 1[B]+3*[C]+11[F]
Elbows 1[B]+3*[C]+11[F]
Forearms 1[B]+3*[C]+11[F]
Hands 1[B]+3*[C]+7[E]
Thighs 1[B]+3*[C]+11[F]
Knees 1[B]+3*[C]+11[F]
Shins 1[B]+3*[C]+11[F]
Feet 2[A]+1[B]+11[F]

Total Weight: 252.47 lbs.

DescriptionEdit

Hloomawl is the eighth child (second son of two) of Noolan Bear-Witness, Noolan is the first in lineage of the Jarl of the Eastern clans, long scattered by the orcs but still remembered and respected by her people. Noolan's clan thought they had found saftey for a limited life gardening semi-nomadically and collecting browse in the woods, but the orcs caught up with them. Hloomawl, twelve years old and already the size of a grown woman, tried to join the defense but was knocked very solidly over the head by a shield. By the time he had awoken, he was in chains behind enemy lines. He was castrated shortly after, and stuck on a cart bound for Hanist. Hloomawl spent the next seven years treated as little more than a pack animal on an Imperial Road Crew.

Soldiers in the Liberation Army found Hloomawl to be the most approachable and sympathetic non-officer among the senior leaders of the Resistance. He soon found himself passing their concerns on to his fellow leaders. When the Ruling Council was created in May 508, Hloomawl was appointed Auctorus Rex and added to the Council to present the concerns of the soldiers.

NotesEdit

As a Heir, Hloomawl is always treated respectfully by any Minotaur clan and gets a +3 Reaction bonus from Minotaurs.

Campaign LogEdit

Empire of Night: New DawnEdit

Play Date Session Name Campaign Date Points
2017-01-06 Initial Character Creation 0
Character created using GURPS Character Assistant (GCA5Engine, Version=5.0.0.79)
2017-01-12 Entry 1 5
PCs ambush a small orc patrol and take its stuff. Then we recruit heavily at Trones and Trones Crossing. We siezed the fort at Trones via a significant recon victory.

CP are awarded: 2 for participating in the ambush, 1 for Battle of Trones, 2 for character info.

Deed Awards: Hloomawl: 2 Weapon, 2 Armor, 4 choice

2017-01-19 Entry 2 1
I missed this session, but I earned 1 CP for putting armor on the wiki.
2017-01-26 Entry 3 March 20th 3
Hloomawl successfully pulls rank and gets his own shiny weapon made, because he's clearly more important than these other schlubs. We go down into the ruins to find out what the orcs were so antsy about. We find ghouls, and a mysterious door barricated up. Hloomawl smashes ghoul brains open, and everyone else does stuff too. Deed: One armor, one weapon, one asignable.
2017-02-02 Entry 1 March 20th 8
We enter the lair of the Gigantic Bone Pile Corpse Tentacle Monster, and run away. Then we return to fight it on our terms, and Hloomawl earns Deed points by being too FAT and MIGHTY to be moved aside by a mere titanic pile of corpses. And then acrofatically dodging!

Total Deeds: 2 Armor Deed points, 1 Weapon Deed, 1 Assignable Deed.

2017-04-04 Catching Up 34
<enter notes here>
2017-04-05 Bonus +1 HT 10
2017-04-22 Catching Up - Session 13 23
Hloomawl: 72 CP, 11 Weapon, 11 Armor, 35 choice + 1 bonus CP

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