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Name: Hloomawl
Appearance: A chubby, soft-looking brown minotaur with southern features. He has whip scars on his back and arms.

Hloomawl FullBodyPortrait
Hloomawl
Gender: Male
Age: 19
Height: 8'6" (2.6m)
Weight: 295 kg / 650 lbs
Hair Color: Rowan Brown
Eye Color: Brown
Species: Minotaur

Attributes [119]Edit

ST 22 [27] Bonuses: +6 from 'Racial ST Bonus'; Conditionals: +1 from 'Overweight' when you resist knockback.
DX 12 [40]
IQ 11 [15] Conditionals: -1 from 'Chummy' when alone.
HT 12 [10] Bonuses: +1 from 'Minotaur (Male)';

Hit Points 23 [2]
Will 11 [10]
Perception 11 [10]
Fatigue Points 12 [0]

Basic Move 6 [0]
Basic Speed 6.25 [5]

thr 2d
sw 2d+2

Knockback Value 48 [0]

Consciousness Check 12 [0]
Death Check 12 [0]

Broad Jump 9' [0]
High Jump 26' [0]

Encumbrance
Name Unenc. Light Medium Heavy Xtra Heavy
Carry (lbs) 97 194 291 582 970
Dodge 10 9 8 7 6
Ground Move 6 4 3 2 1
Water Move 1 1 1 1 1

Cultural BackgroundEdit

TL: 3


Reaction ModifiersEdit

Reaction: 0/0 Conditionals: -1 from 'Odious Racial Habit (Cud Chewing)' when The chewing and burping bothers people, -2 from 'Social Stigma (Minority Group)', -1 from 'Stubbornness bothers people', +2 from 'Talker' when Investigators and anybody hiring you to investigate.

Advantages [79]Edit

_Deed Points - Shield (Warding Horns of the Prince; _Free, *0) [0]

Extra Arms 1 (1; No Signature, +20%; Only to defend others, -50%; Weapon Mount, -80%) [0]
Payload 3 (3; Cosmic: Avoiding drawbacks, +50%; No Signature, +20%) [0]

_Deed Points - Weapon (Crushing Hooves of Thunder; _Free, *0) [0]

Crushing Attack 2 (2; Damage Limitation: No Wounding, -50%; Damage Modifier: Double Knockback, +20%; Follow-Up, Flail Swing (+5) +5, -20%; Overhead, +30%) [0]
Modified ST-Based Damage 2 (2; Base Points, -16; Partial Dice +4, +6; Side Effect (+50%; Disadvantage, Deafness, +20, +20; Unconsciousness (+200; Secondary, *1/5), +40) (+1) +1, +110%) [0]
Targeted Attack +4 (Skull) [0]

Calmer (Bad Temper 15-) [5]
Charisma 1 (1) [5]
Fearlessness 2 (2) [4]
Heir [5]
Luck 1 [15]
Major Role Lens [25]

Combat Reflexes 1 [15]
High Pain Threshold [10]

Talker 2 (2) [10]

Perks [3]Edit

Forced Entry Training [1]
Reach Mastery (Flail Weapons) [1]
Shield-Wall Training [1]

Disadvantages [-35]Edit

Chummy [-5]
Code of Honor (Soldier's) [-10]
Gluttony (You resist on a roll of 12 or less, quite often, *1) [-5]
Hidebound (Upgrade from Dull) [-4]
Overweight [-1]
Selfish (You resist on a roll of 12 or less, quite often, *1) [-5]
Stubbornness [-5]

Quirks [-5]Edit

Berserk Button ("Ox") [-1]
Dislikes Artsy-fartsy stuff (Secretly suspects he's missing something) [-1]
Distinctive Feature (Whip scars) [-1]
Hates being rushed [-1]
Neutered [-1]

Skills [123]Edit

Name Type Relative Level Points
Area Knowledge (Hanist) IQ/E IQ+0 11 1
Armoury/TL3 (Melee Weapons) IQ/A IQ-1 10 1
Brawling DX/E DX+4 16 12
Carousing HT/E HT+0 12 1
Climbing DX/A DX+0 12 2
Detect Lies Per/H Per+1 12 2
Bonuses: +2 from 'Talker'
Diplomacy IQ/H IQ+2 13 4
Bonuses: +2 from 'Talker'
Conditionals: +1 from 'Charisma' when making Influence rolls
Fast-Talk IQ/A IQ+2 13 2
Bonuses: +2 from 'Talker'
Conditionals: +1 from 'Charisma' when making Influence rolls
Flail DX/H DX+8 20 0
Flail Weapons DX/VH DX+8 20 40
Hiking HT/A HT-1 11 1
Holdout IQ/A IQ-1 10 1
Intimidation Will/A Will+0 11 2
Conditionals: +1 from 'Charisma' when making Influence rolls
Knife DX/E DX+0 12 1
Leadership IQ/A IQ+2 13 4
Bonuses: +1 from 'Charisma'
Navigation/TL3 (Land) IQ/A IQ+2 13 1
Bonuses: +3 from 'Absolute Direction'
Psychology (Applied) IQ/H IQ+1 12 2
Bonuses: +2 from 'Talker'
Savoir-Faire (Resistance) IQ/E IQ+2 13 1
Bonuses: +2 from 'Talker'
Conditionals: +1 from 'Charisma' when making Influence rolls
Search Per/A Per-1 10 1
Shield (Shield) DX/E DX+8 20 28
Sling DX/H DX+0 12 4
Conditionals: -3 from 'Poor Depth Perception' when not aiming
Soldier/TL3 IQ/A IQ+1 12 4
Stealth DX/A DX+1 13 4
Tactics IQ/H IQ+0 11 4
Two-Handed Flail DX/H DX+8 20 0

Metatraits [0]Edit

Minotaur (Male) [10]


Equipment [$3,573.40]Edit

Axe (Meteor; Material: Meteoric, +27 CF) 4 lbs $1,400.00
Backpack, Small 31.5 lbs $128.00

Traveler's Rations (Equipment: Adjusting for SM +1, *2) 1 lbs, $4.00 ×12 = 12 lbs $48.00
Water (per gallon) 8 lbs, $0.00 ×2 = 16 lbs $0.00
Wineskin 0.25 lbs, $10.00 ×2 = 0.5 lbs $20.00

Crowbar, 3' (Equipment: Adjusting for SM +1, *2) 6 lbs $40.00
Flail (Low-Tech Weapon Quality: Balanced, +4 CF; Low-Tech Weapon Quality: Fine, +2 CF; One-Handed, +0) 8 lbs $700.00
Lanyard, Leather 0 lbs $1.00
Large Shield, Light (_Shield: Spike, +20; Weapon Quality: Fine, Balance, *5; Weapon: Adjusting for SM+1, *2.25) 33.75 lbs $990.00
Lovely Armor Suit 134.72 lbs $72.00

_Vitals Reinforcement 0 lbs $0.00
Helm 8.44 lbs $0.00
Mail Full Suit (No Feet, Skull, or Face) 28.56 lbs $0.00
Plate Gauntlets 1.34 lbs $0.00
Plate Suit 95.88 lbs $0.00
Wire Mesh Eye and Ear coverage 0.5 lbs $72.00

Ordinary Clothes (Status -1) 2 lbs $60.00
Pickaxe (Equipment: Adjusting for SM +1, *2) 16 lbs $30.00
Potion Belt 1 5 lbs $0.00

Potion (Alchemical Antidote) 0.5 lbs $0.00
Potion (Fire Guard) 0.5 lbs $0.00
Potion (Healing) 0.5 lbs, $0.00 ×3 = 1.5 lbs $0.00
Potion (Lightning Guard) 0.5 lbs $0.00
Potion (Move Boost) 0.5 lbs $0.00
Potion (Will Boost) 0.5 lbs $0.00

Potion Belt 2 5 lbs $0.00

Grenade (Alchemical Acid) 1 lbs, $0.00 ×2 = 2 lbs $0.00
Grenade (Sleep Gas) 1 lbs, $0.00 ×2 = 2 lbs $0.00

Pouch (Equipment: Adjusting for SM +1, *2) 5 lbs $120.00

First Aid Kit 2 lbs $50.00
Large Knife (Composition: Stone, TL0+, *1) 1 lbs $40.00
Personal Basics (Equipment: Adjusting for SM +1, *2) 2 lbs $10.00

Pouch (Slingstones) 2.5 lbs $32.40

Sling 0.5 lbs $20.00
Sling Stone (Shaped) 0.05 lbs, $0.06 ×40 = 2 lbs $2.40

Total Weight: 253.47 lbs.


CombatEdit

Melee AttacksEdit

Name Damage Reach Skillscore Parry MinST LC
Axe (Meteor)
1H 2d+2 cut 1 16 12U 11 4
2H 2d+3 cut 1 16 12U 10† 4
Brawling
Punch 2d+3 cr C,1 16 12 N/A
Bite 2d+1 cr C,1 16 No N/A
Kick 2d+4 cr C,1 14 No N/A
Crushing Attack 2

(No Wounding, -50%; Double Knockback, +20%;

Follow-Up, Flail Swing, +5, -20%; Overhead, +30%)

2d cr nw dkb Fol-Up 16 No N/A
Flail
Two-Handed Swing 2d+8 cr 1, 2* 21 14U 13† 4
[9]
One-Handed Swing 2d+6 cr 1, 2* 21 14U 19 4
[9]
Large Stone Knife (sentimental)
Swing 2d cut (0.5) C, 1 12 9 6 4
Thrust 2d imp (0.5) C,1 12 9 6 4
[1]
Large Shield, Light
Bash 2d+2 cr 1 21 No N/A
Rush slam +5 cr 1 21 No N/A
Striker 1 (Minotaur Horns; Very Clumsy, -40%) 2d+4 imp C 14 11 N/A

Ranged AttacksEdit

Name Damage Acc ½ Dam Max ROF Shots Skillscore MinST Bulk Rcl LC
Large Knife 2d imp 0 18 33 1 T(1) 8 6 - 4
Sling 2d+2 pi 0 132 220 1 1(2) 12 6 - 4
[2, 3, 9] -3 from Poor Depth Perception when not aiming

Loadout: GearEdit

Axe (Meteor; Material: Meteoric, +27 CF) 4 lbs $1,400.00
Backpack, Small 31.5 lbs $128.00
Crowbar, 3' (Equipment: Adjusting for SM +1, *2) 6 lbs $40.00
Flail (Low-Tech Weapon Quality: Balanced, +4 CF; Low-Tech Weapon Quality: Fine, +2 CF; One-Handed, +0) 8 lbs $700.00
Lanyard, Leather 0 lbs $1.00
Large Shield, Light (_Shield: Spike, +20; Weapon Quality: Fine, Balance, *5; Weapon: Adjusting for SM+1, *2.25) 33.75 lbs $990.00
Lovely Armor Suit 134.72 lbs $72.00
Ordinary Clothes (Status -1) 2 lbs $60.00
Pickaxe (Equipment: Adjusting for SM +1, *2) 16 lbs $30.00
Potion Belt 1 5 lbs $0.00
Potion Belt 2 5 lbs $0.00
Pouch (Equipment: Adjusting for SM +1, *2) 5 lbs $120.00
Pouch (Slingstones) 2.5 lbs $32.40

Total Weight: 253.47 lbs.

Loadout: FightingEdit

Axe (Meteor; Material: Meteoric, +27 CF) 4 lbs $1,400.00
Flail (Low-Tech Weapon Quality: Balanced, +4 CF; Low-Tech Weapon Quality: Fine, +2 CF; One-Handed, +0) 8 lbs $700.00
Lanyard, Leather 0 lbs $1.00
Large Shield, Light (_Shield: Spike, +20; Weapon Quality: Fine, Balance, *5; Weapon: Adjusting for SM+1, *2.25) 33.75 lbs $990.00
Lovely Armor Suit 134.72 lbs $72.00
Potion Belt 1 5 lbs $0.00
Pouch (Equipment: Adjusting for SM +1, *2) 5 lbs $120.00
Pouch (Slingstones) 2.5 lbs $32.40

Total Weight: 192.97 lbs.

Hit LocationsEdit

Location DR Breakdown
Vitals 26/24 1[B]+3*[C]+11[F]+11[G]
Eyes 3 3[H]
Skull 16 2+2[A]+1[B]+11[D]
Face 12 1[B]+11[D]
Neck 15/13 1[B]+3*[C]+11[F]
Chest 15/13 1[B]+3*[C]+11[F]
Abdomen 15/13 1[B]+3*[C]+11[F]
Pelvis 15/13 1[B]+3*[C]+11[F]
Shoulders 15/13 1[B]+3*[C]+11[F]
Upper Arms 15/13 1[B]+3*[C]+11[F]
Elbows 15/13 1[B]+3*[C]+11[F]
Forearms 15/13 1[B]+3*[C]+11[F]
Hands 11/9 1[B]+3*[C]+7[E]
Thighs 15/13 1[B]+3*[C]+11[F]
Knees 15/13 1[B]+3*[C]+11[F]
Shins 15/13 1[B]+3*[C]+11[F]
Feet 14 2[A]+1[B]+11[F]

DescriptionEdit

Hloomawl is the eighth child (second son of two) of Noolan Bear-Witness, Noolan is the first in lineage of the Jarl of the Eastern clans, long scattered by the orcs but still remembered and respected by her people. Noolan's clan thought they had found saftey for a limited life gardening semi-nomadically and collecting browse in the woods, but the orcs caught up with them. Hloomawl, twelve years old and already the size of a grown woman, tried to join the defense but was knocked very solidly over the head by a shield. By the time he had awoken, he was in chains behind enemy lines. He was castrated shortly after, and stuck on a cart bound for Hanist. Hloomawl spent the next seven years treated as little more than a pack animal on an Imperial Road Crew.

Soldiers in the Liberation Army found Hloomawl to be the most approachable and sympathetic non-officer among the senior leaders of the Resistance. He soon found himself passing their concerns on to his fellow leaders. When the Advisory Council was created in May 508, Hloomawl was appointed Auctorus Rex and added to the Council to present the concerns of the soldiers.

NotesEdit

As a Heir, Hloomawl is always treated respectfully by any Minotaur clan and gets a +3 Reaction bonus from Minotaurs.


Campaign LogEdit

Empire of Night: New DawnEdit

Play Date Session Name Campaign Date Points
2017-01-06 Initial Character Creation 0
Character created using GURPS Character Assistant (GCA5Engine, Version=5.0.0.79)
2017-01-12 Entry 1 5
PCs ambush a small orc patrol and take its stuff. Then we recruit heavily at Trones and Trones Crossing. We siezed the fort at Trones via a significant recon victory.

CP are awarded: 2 for participating in the ambush, 1 for Battle of Trones, 2 for character info.

Deed Awards: Hloomawl: 2 Weapon, 2 Armor, 4 choice

2017-01-19 Entry 2 1
I missed this session, but I earned 1 CP for putting armor on the wiki.
2017-01-26 Entry 3 March 20th 3
Hloomawl successfully pulls rank and gets his own shiny weapon made, because he's clearly more important than these other schlubs. We go down into the ruins to find out what the orcs were so antsy about. We find ghouls, and a mysterious door barricated up. Hloomawl smashes ghoul brains open, and everyone else does stuff too. Deed: One armor, one weapon, one asignable.
2017-02-02 Entry 1 March 20th 8
We enter the lair of the Gigantic Bone Pile Corpse Tentacle Monster, and run away. Then we return to fight it on our terms, and Hloomawl earns Deed points by being too FAT and MIGHTY to be moved aside by a mere titanic pile of corpses. And then acrofatically dodging!

Total Deeds: 2 Armor Deed points, 1 Weapon Deed, 1 Assignable Deed.

2017-04-04 Catching Up 34
<enter notes here>
2017-04-05 Bonus +1 HT 10
2017-04-22 Catching Up - Session 13 23
Hloomawl: 72 CP, 11 Weapon, 11 Armor, 35 choice + 1 bonus CP

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