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Ivo Shandor
Ivo Shandor
Gender: Male
Age: 38
Height: 6'
Weight: 155 lbs
Hair Color: Black
Eye Color: Blue
Species: Human

Prior to the Liberation, Ivo Shandor worked as a leader in the Resistance between Duzen Iken and Mortilbaser, applying his talents as an alchemist to tend the needs of several villages and spending much of the his time hiding his meager (and illegal) magical talent from orcish witch-hunters. He joined the Liberation Army during the campaign in southern Hanist, winning immediate notoriety for his 'party trick' of turning into a large wolf and tearing out goblins' throats. His particular brand of magic might be called 'Druidic', focusing on plants, animals, and manipulation of the natural world. Shandor is a bit of a mystic, with odd and arbitrary-seeming rituals he observes for everything from meals to bathing to preparing his bedroll and a propensity for partaking of some of the more consciousness-expanding natural preparations he concocts, but his power has grown by leaps and bounds since the Liberation began and even a somewhat weird battle-wizard is an asset the army can't afford to be without.

Attributes [140]
ST 12 [10]
DX 12 [40]
IQ 12 [30]
HT 12 [20]
Hit Points 12 [0]
Will 12 [20]
Perception 12 [20]
Fatigue Points 12 [0]
Basic Lift 29
Damage 1d-1/1d+1
Dodge 10
Basic Speed 6 [0]
Basic Move 6 [0]
Ground Move 6 [0]
Advantages [139]
Born War-Leader 2 [10]
Combat Reflexes [15]
Destiny (Great) [15]
Gifted Commander (Impetuous) [5]
Known Spells [24]
Heal Animal [4]
Repel Animal 1 [6]
Strategic Communications [5]
Skin of the Packmate [9]
Sorcery 4 [50]
Sorcery Talent 2 [20]
Perks [0]
Disadvantages [-35]
Addiction (Weird Mushrooms) [-10]
Disciplines of Faith (Ritualism) [-5]
Easy to Read [-10]
Nightmares (12 or Less) [-5]
Sense of Duty (Companions) [-5]
Supernatural Feature (Werewolf's Shadow) [-10]
Quirks [-1]
Tends to greet people by sniffing them [-1]
Skills [67]
Administration IQ/A - IQ+0 12 [2]
Alchemy IQ/VH - IQ-2 10 [2]
Brawling DX/E - DX+2 14 [4]
Diplomacy IQ/H - IQ+0 12 [2]
Herb Lore IQ/VH - IQ-2 10 [2]
Innate Attack DX/A - DX+3 15 [12]
Intelligence Analysis IQ/H - IQ+0 12 [1]
Leadership IQ/A - IQ+2 14 [2]
Meditation Will/H - Will-2 10 [1]
Naturalist (Earth) IQ/H - IQ-2 10 [1]
Navigation (Land) IQ/A - IQ-1 11 [1]
Occultism IQ/A - IQ+0 12 [2]
Poisons IQ/H - IQ-2 10 [1]
Soldier IQ/A - IQ+2 14 [2]
Staff DX/A - DX+4 16 [16]
Stealth DX/A - DX+1 13 [4]
Strategy (Land) IQ/H - IQ+2 14 [4]
Tactics IQ/H - IQ+1 13 [2]
Thaumatology IQ/VH - IQ-1 11 [4]
Techniques [0]
Points Summary
Attributes/Secondary Characteristics [140]
Advantages/Perks/TL/Languages/Cultural Familiarities [139]
Disadvantages/Quirks [-46]
Skills/Techniques/Spells [67]
Unspent [0]
= Total [300]
Deed CP & Enchantments (Spent/Earned)
Weapon: -/-
Armor: -/-
Choice: -/-
Enchantments
Equipment
Weapons
Loadouts & Encumbrance

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