Mengku was once a nation of contrasts: the sparsely populated plains of the south, the arid deserts of the east, and rocky hills of the north. No part of it was ever rich or densely populated.
In modern times, southern Mengku serves the Empire of Night as a massive horse ranch. The vast majority of Imperial cavalry ride horses raised in Mengku. The cattle raised on the plains also feeds the war effort. The hills in the north provide the foundries that sustain the war effort against the Dwarven Safeholds to the east. The eastern desert is an empty land, sparsely populated by nomadic Reptilians that in quiet revolt against the Empire of Night.
Menkgu is bordered by Hanist to the south, Venrike to the southwest, the Dodenrike to the west, Gandabria to the north, the Dwarven Safeholds to the east, and Zerniless to the southeast. Despite its position as the center of the eastern Empire, only a single major road runs north-south on the western edge of the country. The great southern plains have little more than rough tracks connecting far-flung ranching settlements.
Menkgu's total population is around 525,000, not including roughly 25,000 Reptilian tribals eking out a precarious existence in the desert. Half the population lives in the northern hills, especially in the river plains on the border with the Dodenrike. Another 150,000 live as herdsmen on the central plains, and 35,000 kobolds and 40,000 humans support the mines in the mountains claimed from the dwarves.
|Uran Padoru||15,000||Capitol; Legion Citadel of Toridy Jiman||Urgamaloo||8000||North of Uran Padoru at the joining of two rivers|
|Darukhani||6000||in the north near Narvelmerna||Shinstoo||5000||In the south; noted horse market|
The following elements can be recruited in Mengku at these troop qualities:
|Reptilian Scryguard||Average||Reptilians||No more than 125; must contact Reptilians in the desert first|