Zerniless is a great forested realm, the easternmost extent of the Empire of Night. It is a long, narrow realm, running from the southwestern border with Hanist to the northeastern border with the lands of the Fae Court. The Empire prosecutes a second front in the war against the Dwarven Safeholds from Zerniless, but it is low priority effort at the end of the Imperial supply chain.
Zerniless' most prominent feature is the heavily forested Keveteen Sema, a large peninsula with a heavy concentration of refugee Tzavarim and Minotaurs. North of the Keveteen Sema is the Keveteen Basin, a second peninsula covered in swampland and populated by nomadic Reptilians.
Zerniless has two prominent rivers: The Vodow runs from Vodowmost in the south to Yandum and the Keve Bay, and the nearby Cerna River runs into the Keveteen Basin. The Gedo river is a glorified creek that defies part of the border with the Fae Court.
Zerniless has a population of 450,000, not including the refugees in the Keveteen Sema and Keveteen Basin. Much of the population lives along the Imperial Road or in the coastal cities. Kobold miners are common in the southern mountains along the Menkgu border, while the northern mountains are a dangerous war zone.
Around 50,000 Dynfarches live in the Keveteen Sema as rambunctious but mostly loyal servants of the Emperor. All of their young adults serve at least one term in Imperial Service, chasing down Minotaurs and Tzavarim, and many serve until they're infirm. Veterans return to their villages to raise the next generation and sometimes chase refugees for their own twisted amusement.
Around 25,000 Minotaurs lived in the Keveteen Sema before October 508, but gratefully accepted The Liberation's offer to resettle in Hanist. Another 20,000 Reptilians would also like to move out of the Keveteen Basin, though Gravecall created a magical barrier to pin them in and eventually exterminate them.
|Novyrada||13000||Military logistics center for the legion at Michinowari||Cernabazina||8000|
The following elements can be recruited in Zerniless at these troop qualities:
|Battle or Support Mages||Inferior||Human||1 per 50 elements|
|Battle or Support Mages||Average||Tzavarim||at most 1 per month after allying with the Tzavarim|
|Kobold Light Infantry||Inferior||Kobold|
|Miner||Average||Human||Inferior if recruited outside of hill or mountain areas|
|Ogres||Average||Minotaur||Must contact Minotaurs.|
|Reptilian Scryguard||Average||Reptilians||No more than 250; must contact Reptilians in the Keveteen Basin first|
|Ultraheavy Infantry||Average||Minotaur||Must contact Minotaurs|
Unlike neighboring Hanist, Zerniless has no strong tradition of Militia service or rebellion. However, the rugged terrain means that anyone who wants to join the Resistance, or just train in fighting, can easily do so outside the prying eyes of the Orcs. The base level for levies is Rabble++, or Rabble in the cities.
The Reptillians start at Disarmed Irregulars, and as usual for Reptilians, can provide Scryguard units of exceptional quality.